My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Knight Tesla Goblin Barrel Electro Wizard
The Log
Hog Rider Goblin Barrel
Earthquake
Tesla Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Hog Rider Goblin Barrel Electro Wizard
Fireball
Tesla Hog Rider Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Tornado Tesla Hog Rider Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Tornado

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Knight
Knight
Hog Rider Goblin Barrel Zap Electro Wizard
Tesla
Hog Rider
Zap Knight Rocket Goblin Barrel Tornado Electro Wizard
Rocket
Tornado Hog Rider
Goblin Barrel
Knight Hog Rider
Tornado
Zap Rocket Hog Rider
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 4 7

Zap
Electro Wizard Knight Tesla Tornado
Knight
Tesla Electro Wizard Zap Tornado
Tesla
Knight Zap Tornado Electro Wizard
Hog Rider
Rocket
Tornado
Goblin Barrel
Tornado
Rocket Zap Knight Tesla Electro Wizard
Electro Wizard
Zap Knight Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla Electro Wizard
Zap Knight Tesla Electro Wizard
Tesla Rocket Tornado Knight Electro Wizard
Tesla Knight Electro Wizard
Rocket Tornado
Tornado Zap Tesla Electro Wizard
Tesla Rocket Tornado Electro Wizard Zap
Rocket Zap Tesla Electro Wizard
Tesla Tornado
Knight Tornado Tesla Electro Wizard
Electro Wizard Zap Knight Tesla Tornado
Tesla Zap Tornado Electro Wizard
Tesla Zap Knight Rocket Electro Wizard
Rocket Zap Tesla Tornado Electro Wizard
Knight Tesla Electro Wizard
Rocket Tornado Zap Tesla Electro Wizard
Tesla Knight Tornado Electro Wizard
Tesla Zap Knight Tornado Electro Wizard
Zap Tornado Knight Tesla Electro Wizard
Tesla Tornado Electro Wizard
Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Electro Wizard
Electro Wizard Zap Knight Tesla Rocket
Zap Knight Rocket Electro Wizard
Rocket Zap Knight Tesla Tornado Electro Wizard
Knight Tesla
Rocket Zap Tesla Tornado Electro Wizard
Rocket Knight Tesla Electro Wizard
Knight Tesla
Zap Rocket Electro Wizard Knight Tornado
Tesla
Knight Tesla
Rocket Zap Tornado Electro Wizard
Rocket Knight Tesla
Tesla
Tesla Electro Wizard Zap Knight Rocket Tornado
Zap Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Tornado Electro Wizard
Rocket
Knight Rocket
Rocket Zap
Zap Rocket Tornado
Tornado
Zap Tornado
Zap Tornado
Rocket Tornado Electro Wizard
Rocket Zap Knight Tornado Electro Wizard
Zap Rocket Tornado
Rocket Knight
Rocket
Zap
Rocket Zap
Rocket
Rocket Tornado
Rocket
Rocket Zap Electro Wizard
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado
Zap Tornado Electro Wizard
Zap Tornado
Rocket Zap Tornado
Zap Tornado Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Rocket
Rocket Zap Tornado Electro Wizard
Knight Rocket Electro Wizard
Zap
Rocket Zap Tornado
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: