My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Golem Bowler Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Little Prince
Barbarian Barrel
Knight Tesla Magic Archer Little Prince
The Log
Hog Rider Little Prince
Earthquake
Tesla Hog Rider
Arrows
Little Prince
Royal Delivery
Knight Hog Rider Bowler Magic Archer Little Prince
Fireball
Tesla Hog Rider Bowler Magic Archer Little Prince
Poison
Magic Archer Little Prince
Lightning
Knight Tesla Ice Golem Bowler Magic Archer Little Prince
Rocket
Hog Rider Bowler Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Little Prince Tesla Hog Rider Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Knight Little Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Ice Golem Bowler Magic Archer Little Prince
Knight
Hog Rider Zap Magic Archer Little Prince
Tesla
Ice Golem
Hog Rider Zap Magic Archer
Hog Rider
Zap Knight Ice Golem Bowler Magic Archer Little Prince
Bowler
Zap Hog Rider Magic Archer Little Prince
Magic Archer
Zap Knight Ice Golem Hog Rider Bowler
Little Prince
Zap Knight Hog Rider Bowler

Defense Synergies 4 14

Zap
Knight Tesla Ice Golem Bowler Magic Archer Little Prince
Knight
Tesla Magic Archer Little Prince Zap Bowler
Tesla
Knight Ice Golem Zap Bowler Magic Archer Little Prince
Ice Golem
Tesla Zap Bowler Magic Archer Little Prince
Hog Rider
Bowler
Zap Knight Tesla Ice Golem Little Prince
Magic Archer
Knight Zap Tesla Ice Golem
Little Prince
Knight Zap Tesla Ice Golem Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Tesla Ice Golem Magic Archer
Zap Knight Tesla
Tesla Bowler Knight
Tesla Knight Bowler
Bowler
Bowler Zap Tesla Magic Archer
Tesla Zap Magic Archer Little Prince
Bowler Zap Tesla Ice Golem Magic Archer
Tesla
Knight Tesla Ice Golem Bowler Little Prince
Zap Knight Tesla Ice Golem Bowler Magic Archer
Tesla Zap Magic Archer
Tesla Bowler Zap Knight
Bowler Zap Tesla Magic Archer
Knight Tesla
Zap Tesla Bowler
Tesla Knight Bowler
Tesla Zap Knight Bowler Magic Archer Little Prince
Zap Knight Tesla Ice Golem Bowler Magic Archer Little Prince
Tesla
Bowler Knight Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Ice Golem Bowler
Zap Knight Tesla Ice Golem Bowler Magic Archer
Zap Knight Ice Golem Bowler
Bowler Zap Knight Tesla Ice Golem
Knight Tesla Bowler
Zap Tesla Ice Golem Magic Archer
Knight Tesla Ice Golem Bowler
Knight Tesla
Zap Knight Ice Golem Magic Archer
Tesla
Knight Tesla Bowler
Zap Bowler
Bowler Knight Tesla Ice Golem
Tesla Bowler Magic Archer
Tesla Zap Knight Ice Golem Bowler Magic Archer Little Prince
Bowler Zap Tesla Ice Golem Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Ice Golem
Zap Bowler Magic Archer
Magic Archer
Knight Ice Golem
Zap Bowler Magic Archer
Zap Ice Golem Magic Archer
Bowler Magic Archer
Zap Ice Golem Bowler Magic Archer
Zap
Bowler
Zap Knight Bowler Magic Archer
Zap Magic Archer
Knight Ice Golem Bowler Magic Archer
Magic Archer
Zap Ice Golem Magic Archer
Zap Bowler Magic Archer
Magic Archer Bowler
Zap Bowler Magic Archer
Zap Bowler Magic Archer Little Prince
Bowler Magic Archer
Bowler
Zap
Zap Ice Golem Bowler Magic Archer Little Prince
Zap Bowler Magic Archer
Zap Bowler Magic Archer
Zap Magic Archer
Zap Ice Golem Magic Archer Little Prince
Zap
Bowler
Zap Magic Archer
Zap Magic Archer
Bowler Magic Archer
Zap Magic Archer
Zap Magic Archer
Knight Bowler Magic Archer
Zap Ice Golem Bowler Magic Archer
Zap
Zap Bowler Magic Archer
Zap Magic Archer
Zap Bowler Magic Archer Little Prince
Bowler

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