My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Knight Skeleton Barrel Firecracker Tesla
The Log
Skeleton Barrel Firecracker
Earthquake
Firecracker Tesla
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Knight Skeleton Barrel Firecracker
Fireball
Skeleton Barrel Firecracker Tesla
Poison
Skeleton Barrel Firecracker
Lightning
Knight Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Skeleton Barrel Firecracker Tesla Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Skeleton Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Skeleton Barrel The Log Mega Knight
Knight
Skeleton Barrel Firecracker Zap The Log
Skeleton Barrel
Knight Firecracker Zap Mega Knight
Firecracker
Zap Knight Skeleton Barrel Mega Knight
Tesla
The Log
Zap Knight Mega Knight
Mega Knight
Zap Skeleton Barrel Firecracker The Log
Goblinstein

Defense Synergies 5 10

Zap
Mega Knight Knight Skeleton Barrel Firecracker Tesla The Log
Knight
Firecracker Tesla Zap The Log
Skeleton Barrel
Zap Mega Knight
Firecracker
Knight The Log Zap Tesla Mega Knight
Tesla
Knight The Log Zap Firecracker
The Log
Firecracker Tesla Zap Knight Mega Knight
Mega Knight
Zap Skeleton Barrel Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Firecracker Tesla The Log
Zap Knight Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Knight
Tesla Knight Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker
Zap Skeleton Barrel Tesla The Log Mega Knight
Tesla
Knight Firecracker Tesla Mega Knight
Zap Knight Firecracker Tesla The Log Mega Knight
Tesla Zap Firecracker
Tesla Mega Knight Zap Knight The Log
Mega Knight Zap Firecracker Tesla The Log
Knight Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Mega Knight Knight Firecracker
Tesla Mega Knight Zap Knight Firecracker The Log
Zap The Log Knight Firecracker Tesla Mega Knight
Tesla
Mega Knight Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla
Zap Knight Skeleton Barrel Firecracker Tesla The Log Mega Knight
Mega Knight Zap Knight The Log
Mega Knight Zap Knight Tesla The Log
Knight Tesla Mega Knight
Firecracker Zap Skeleton Barrel Tesla
Knight Tesla
Mega Knight Knight Tesla
Zap Mega Knight Knight Firecracker The Log
Tesla
Mega Knight Knight Tesla
Mega Knight Zap The Log
Mega Knight Knight Tesla
Firecracker Tesla Mega Knight
Tesla Zap Knight Firecracker The Log
Mega Knight Zap Firecracker Tesla The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker The Log
Firecracker Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Knight Skeleton Barrel Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Skeleton Barrel
Firecracker The Log
The Log Zap Skeleton Barrel Firecracker
The Log Zap Skeleton Barrel Firecracker
Firecracker Zap Knight Skeleton Barrel The Log
Zap Firecracker
Knight Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log Mega Knight
Zap Skeleton Barrel Firecracker The Log Mega Knight
Zap Skeleton Barrel Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap Skeleton Barrel The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Skeleton Barrel
Zap Skeleton Barrel The Log Mega Knight
Zap Skeleton Barrel Firecracker The Log
Zap Firecracker
Zap Skeleton Barrel Firecracker
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Skeleton Barrel
Zap Firecracker
The Log
Knight Firecracker Mega Knight
The Log Zap Skeleton Barrel Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Skeleton Barrel Firecracker The Log Mega Knight
Firecracker Mega Knight

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