My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Prince Electro Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Knight Tesla Electro Wizard
The Log
Prince
Earthquake
Tesla
Arrows
Royal Delivery
Knight Prince Electro Wizard Inferno Dragon
Fireball
Tesla Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Knight Tesla Prince Electro Wizard Inferno Dragon Goblinstein
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tesla Electro Wizard Inferno Dragon Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Knight The Log
Knight
Zap Prince The Log Electro Wizard
Tesla
Prince
Zap Knight The Log Electro Wizard
The Log
Zap Knight Prince
Electro Wizard
Zap Knight Prince
Inferno Dragon
Goblinstein

Defense Synergies 5 13

Zap
Electro Wizard Knight Tesla Prince The Log Inferno Dragon
Knight
Tesla Electro Wizard Zap The Log
Tesla
Knight The Log Zap Prince Electro Wizard Inferno Dragon
Prince
The Log Zap Tesla Electro Wizard
The Log
Tesla Prince Zap Knight Electro Wizard Inferno Dragon
Electro Wizard
Zap Knight Tesla Prince The Log Inferno Dragon
Inferno Dragon
Zap Tesla The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla The Log Electro Wizard
Inferno Dragon Zap Knight Tesla Prince The Log Electro Wizard
Tesla Prince Knight Electro Wizard Inferno Dragon
Tesla Prince Inferno Dragon Knight Electro Wizard
Prince The Log
The Log Zap Tesla Electro Wizard
Tesla Electro Wizard Inferno Dragon Zap
Zap Tesla The Log Electro Wizard
Tesla Inferno Dragon Prince
Knight Tesla Prince Electro Wizard
Electro Wizard Zap Knight Tesla The Log
Tesla Inferno Dragon Zap Electro Wizard
Tesla Prince Zap Knight The Log Electro Wizard
Zap Tesla Prince The Log Electro Wizard
Inferno Dragon Knight Tesla Prince Electro Wizard
Zap Tesla Prince The Log Electro Wizard Inferno Dragon
Tesla Knight Prince Electro Wizard
Tesla Zap Knight Prince The Log Electro Wizard
Zap The Log Knight Tesla Electro Wizard Inferno Dragon
Tesla Prince Electro Wizard Inferno Dragon
Knight Tesla Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Prince Electro Wizard
Electro Wizard Zap Knight Tesla Prince The Log Inferno Dragon
Zap Knight Prince The Log Electro Wizard
Prince Zap Knight Tesla The Log Electro Wizard
Knight Tesla Prince Inferno Dragon
Zap Tesla Electro Wizard
Prince Knight Tesla Electro Wizard
Knight Tesla Prince Inferno Dragon
Zap Electro Wizard Knight Prince The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Tesla Prince
Zap Prince The Log Electro Wizard
Prince Knight Tesla
Tesla
Tesla Electro Wizard Zap Knight Prince The Log Inferno Dragon
Zap Tesla The Log Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Electro Wizard
The Log
Knight Prince The Log
Zap The Log
Zap
The Log
The Log Zap
The Log Zap
Prince Electro Wizard
Zap Knight Prince The Log Electro Wizard
Zap
Knight The Log
Zap Prince The Log
Zap The Log
The Log
Zap Prince The Log Electro Wizard
Zap The Log
Prince The Log
Prince The Log
Zap The Log
Zap The Log
Inferno Dragon
The Log Zap Electro Wizard
Zap Prince The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
Prince
The Log
Zap Electro Wizard Prince
Zap Electro Wizard
The Log
Knight Prince Electro Wizard
The Log Zap
Zap
Prince
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Electro Wizard
Prince Inferno Dragon

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