My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Ice Golem Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Rascals Ice Golem Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Elite Barbarians Ice Golem Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Goblin Giant
Barbarian Barrel
Knight Tesla Rascals Elite Barbarians
The Log
Rascals Elite Barbarians
Earthquake
Tesla
Arrows
Rascals
Royal Delivery
Knight Rascals Elite Barbarians
Fireball
Tesla Rascals Elite Barbarians
Poison
Rascals
Lightning
Knight Tesla Elite Barbarians Ice Golem
Rocket
Rascals Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Tesla Fireball Rascals Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Knight Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Goblin Giant Knight Ice Golem
Knight
Zap Elite Barbarians Fireball
Tesla
Rascals
Elite Barbarians
Zap Knight Ice Golem Fireball Goblin Giant
Ice Golem
Zap Elite Barbarians
Fireball
Zap Goblin Giant Knight Elite Barbarians
Goblin Giant
Zap Fireball Elite Barbarians

Defense Synergies 5 10

Zap
Fireball Goblin Giant Knight Tesla Rascals Elite Barbarians Ice Golem
Knight
Tesla Zap Fireball
Tesla
Knight Ice Golem Zap Rascals Fireball
Rascals
Zap Tesla
Elite Barbarians
Zap Ice Golem
Ice Golem
Tesla Zap Elite Barbarians Fireball
Fireball
Zap Goblin Giant Knight Tesla Ice Golem
Goblin Giant
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Ice Golem Fireball Goblin Giant
Elite Barbarians Zap Knight Tesla Rascals
Tesla Knight Rascals Elite Barbarians
Tesla Elite Barbarians Knight Rascals
Elite Barbarians Fireball
Fireball Zap Tesla Rascals
Tesla Zap Rascals Fireball
Zap Tesla Rascals Ice Golem Fireball Goblin Giant
Tesla Rascals Elite Barbarians
Knight Elite Barbarians Tesla Rascals Ice Golem
Zap Knight Tesla Rascals Ice Golem Fireball Goblin Giant
Tesla Zap Rascals Fireball
Tesla Zap Knight Rascals Elite Barbarians Fireball
Fireball Zap Tesla Rascals
Elite Barbarians Knight Tesla Rascals
Zap Tesla Rascals Elite Barbarians Fireball
Tesla Knight Rascals Elite Barbarians Fireball
Tesla Fireball Zap Knight Rascals Elite Barbarians
Zap Knight Tesla Rascals Ice Golem Fireball
Tesla Elite Barbarians
Rascals Knight Tesla Elite Barbarians Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap Tesla Elite Barbarians Ice Golem Fireball
Fireball Zap Knight Tesla Elite Barbarians Ice Golem
Zap Knight Rascals Elite Barbarians Ice Golem Goblin Giant
Zap Knight Tesla Rascals Elite Barbarians Ice Golem Fireball Goblin Giant
Knight Tesla Rascals Elite Barbarians Goblin Giant
Fireball Zap Tesla Rascals Ice Golem Goblin Giant
Rascals Knight Tesla Elite Barbarians Ice Golem Fireball Goblin Giant
Knight Tesla Rascals Elite Barbarians Goblin Giant
Zap Knight Elite Barbarians Ice Golem Fireball
Tesla Goblin Giant
Knight Tesla Rascals Elite Barbarians
Zap Elite Barbarians Fireball Goblin Giant
Rascals Elite Barbarians Knight Tesla Ice Golem Fireball Goblin Giant
Tesla Rascals Fireball
Tesla Rascals Elite Barbarians Zap Knight Ice Golem Fireball Goblin Giant
Zap Tesla Rascals Elite Barbarians Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals Ice Golem
Fireball Zap
Fireball Goblin Giant
Knight Rascals Ice Golem Fireball
Fireball Zap
Fireball Zap Ice Golem Goblin Giant
Fireball Zap Ice Golem
Fireball Zap
Elite Barbarians Fireball
Zap Knight Fireball
Fireball Zap
Knight Elite Barbarians Ice Golem Fireball
Fireball
Zap Elite Barbarians Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Ice Golem Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball Knight Rascals
Zap Ice Golem Fireball
Zap Fireball
Elite Barbarians
Zap Rascals Elite Barbarians Fireball
Zap Fireball
Zap Fireball Goblin Giant

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