My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Dark Prince
Barbarian Barrel
Knight Tesla Valkyrie Wizard Dark Prince Electro Wizard
The Log
Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Knight Valkyrie Wizard Dark Prince Electro Wizard
Fireball
Tesla Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Tesla Valkyrie Wizard Dark Prince Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Valkyrie Dark Prince Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Valkyrie Dark Prince Mega Knight
Knight
Zap Wizard Electro Wizard
Tesla
Valkyrie
Zap Wizard Dark Prince Electro Wizard
Wizard
Knight Valkyrie Dark Prince Mega Knight
Dark Prince
Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Knight Valkyrie Dark Prince Mega Knight
Mega Knight
Zap Wizard Electro Wizard

Defense Synergies 4 16

Zap
Electro Wizard Mega Knight Knight Tesla Valkyrie Dark Prince
Knight
Tesla Electro Wizard Zap Wizard
Tesla
Knight Zap Valkyrie Wizard Dark Prince Electro Wizard
Valkyrie
Zap Tesla Wizard Electro Wizard
Wizard
Knight Tesla Valkyrie Dark Prince Electro Wizard Mega Knight
Dark Prince
Zap Tesla Wizard Electro Wizard
Electro Wizard
Zap Knight Tesla Valkyrie Wizard Dark Prince Mega Knight
Mega Knight
Zap Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Valkyrie Wizard Electro Wizard
Zap Knight Tesla Valkyrie Dark Prince Electro Wizard Mega Knight
Tesla Mega Knight Knight Valkyrie Dark Prince Electro Wizard
Tesla Knight Valkyrie Dark Prince Electro Wizard Mega Knight
Valkyrie Dark Prince Mega Knight
Zap Tesla Valkyrie Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard Zap Wizard
Zap Tesla Valkyrie Electro Wizard Mega Knight
Tesla
Knight Tesla Valkyrie Dark Prince Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Knight Tesla Wizard Dark Prince Mega Knight
Tesla Zap Wizard Electro Wizard
Tesla Mega Knight Zap Knight Valkyrie Wizard Dark Prince Electro Wizard
Valkyrie Wizard Mega Knight Zap Tesla Dark Prince Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Zap Tesla Electro Wizard Mega Knight
Tesla Wizard Mega Knight Knight Valkyrie Dark Prince Electro Wizard
Tesla Mega Knight Zap Knight Valkyrie Wizard Dark Prince Electro Wizard
Zap Valkyrie Wizard Knight Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Wizard Dark Prince Mega Knight Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap Tesla Dark Prince Electro Wizard
Electro Wizard Zap Knight Tesla Valkyrie Wizard Mega Knight
Mega Knight Zap Knight Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Mega Knight Zap Knight Tesla Electro Wizard
Knight Tesla Valkyrie Dark Prince Mega Knight
Wizard Zap Tesla Electro Wizard
Dark Prince Knight Tesla Valkyrie Electro Wizard
Mega Knight Knight Tesla Valkyrie Dark Prince
Zap Electro Wizard Mega Knight Knight Valkyrie Dark Prince
Tesla
Mega Knight Knight Tesla Valkyrie Dark Prince
Mega Knight Zap Valkyrie Dark Prince Electro Wizard
Dark Prince Mega Knight Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Mega Knight
Tesla Electro Wizard Zap Knight Valkyrie Dark Prince
Valkyrie Mega Knight Zap Tesla Wizard Dark Prince Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Electro Wizard
Knight Valkyrie Dark Prince
Wizard Zap Valkyrie Dark Prince Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Electro Wizard
Zap Knight Valkyrie Wizard Dark Prince Electro Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Dark Prince Electro Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Dark Prince Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Dark Prince
Zap Wizard Electro Wizard
Knight Valkyrie Wizard Dark Prince Electro Wizard Mega Knight
Zap Wizard
Zap
Dark Prince Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard Mega Knight
Wizard Mega Knight

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