My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army Balloon Giant Skeleton
Giant Snowball
Tombstone Goblin Curse Skeleton Army Balloon
Zap
Tombstone Goblin Curse Skeleton Army Balloon
Barbarian Barrel
Knight Tombstone Bomb Tower Goblin Curse Skeleton Army Giant Skeleton
The Log
Tombstone Goblin Curse Skeleton Army Giant Skeleton
Earthquake
Tombstone Bomb Tower Skeleton Army
Arrows
Tombstone Goblin Curse Skeleton Army
Royal Delivery
Knight Skeleton Army Balloon Giant Skeleton
Fireball
Tombstone Bomb Tower Skeleton Army Balloon
Poison
Tombstone Bomb Tower Goblin Curse Skeleton Army Balloon
Lightning
Knight Tombstone Bomb Tower Balloon
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Goblin Curse Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Knight Tombstone Skeleton Army Bomb Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Knight Tombstone

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Balloon Knight Giant Skeleton
Knight
Balloon Zap
Tombstone
Bomb Tower
Goblin Curse
Zap
Skeleton Army
Balloon
Zap Knight Giant Skeleton
Giant Skeleton
Zap Balloon

Defense Synergies 2 7

Zap
Bomb Tower Knight Tombstone Skeleton Army Giant Skeleton
Knight
Bomb Tower Zap Skeleton Army
Tombstone
Zap
Bomb Tower
Zap Knight Skeleton Army
Goblin Curse
Skeleton Army
Zap Knight Bomb Tower Giant Skeleton
Balloon
Giant Skeleton
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone
Bomb Tower Skeleton Army Zap Knight Tombstone Goblin Curse
Bomb Tower Skeleton Army Knight Tombstone Goblin Curse Giant Skeleton
Bomb Tower Skeleton Army Knight Tombstone Goblin Curse
Tombstone Bomb Tower Skeleton Army Giant Skeleton
Skeleton Army Zap Bomb Tower
Zap Tombstone Bomb Tower Goblin Curse
Zap Bomb Tower Giant Skeleton
Tombstone Bomb Tower Goblin Curse Skeleton Army
Knight Skeleton Army Giant Skeleton
Goblin Curse Skeleton Army Zap Knight Tombstone Bomb Tower Giant Skeleton
Zap Goblin Curse
Tombstone Bomb Tower Skeleton Army Zap Knight Goblin Curse Giant Skeleton
Bomb Tower Skeleton Army Zap Tombstone Goblin Curse
Skeleton Army Knight Tombstone Bomb Tower Goblin Curse
Bomb Tower Skeleton Army Zap Goblin Curse
Bomb Tower Knight Tombstone Skeleton Army
Tombstone Bomb Tower Zap Knight Skeleton Army
Zap Bomb Tower Knight Tombstone Goblin Curse Giant Skeleton
Bomb Tower Goblin Curse
Skeleton Army Knight Bomb Tower Goblin Curse Giant Skeleton
Tombstone Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Tombstone Giant Skeleton
Zap Knight Bomb Tower
Tombstone Skeleton Army Giant Skeleton Zap Knight Bomb Tower
Skeleton Army Giant Skeleton Zap Knight
Giant Skeleton Knight Tombstone Goblin Curse Skeleton Army
Zap Bomb Tower Goblin Curse
Skeleton Army Knight Tombstone Bomb Tower Giant Skeleton
Giant Skeleton Knight Bomb Tower Goblin Curse Skeleton Army
Zap Giant Skeleton Knight Tombstone Bomb Tower Skeleton Army
Tombstone Goblin Curse Skeleton Army
Knight Tombstone Bomb Tower Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Knight Tombstone Bomb Tower Goblin Curse
Bomb Tower Goblin Curse Skeleton Army
Tombstone Skeleton Army Zap Knight Bomb Tower Giant Skeleton
Zap Bomb Tower Goblin Curse Giant Skeleton
Zap Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Zap Goblin Curse
Giant Skeleton
Knight Giant Skeleton
Zap Goblin Curse
Zap Goblin Curse
Zap Goblin Curse
Zap
Zap Knight
Zap Goblin Curse
Knight
Zap
Zap
Zap
Zap Goblin Curse
Giant Skeleton
Zap
Zap Goblin Curse
Zap
Zap
Zap Goblin Curse
Zap Goblin Curse
Zap
Zap
Zap
Giant Skeleton
Goblin Curse
Zap Tombstone Skeleton Army
Zap Goblin Curse
Knight
Zap
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton

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