My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Tombstone P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Graveyard
Giant Snowball
Tombstone Graveyard
Zap
Tombstone Graveyard
Barbarian Barrel
Knight Tombstone Graveyard
The Log
Suspicious Bush Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Suspicious Bush Tombstone Graveyard
Royal Delivery
Knight P.E.K.K.A Graveyard
Fireball
Suspicious Bush Tombstone
Poison
Suspicious Bush Tombstone Phoenix Graveyard
Lightning
Knight Tombstone Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Tombstone Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Knight Tombstone Poison Phoenix Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Suspicious Bush Knight Tombstone

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Graveyard Knight Poison Phoenix
Knight
Graveyard Zap Poison
Suspicious Bush
Tombstone
Poison
P.E.K.K.A Graveyard Zap Knight
P.E.K.K.A
Zap Poison Graveyard
Phoenix
Zap Graveyard
Graveyard
Zap Knight Poison P.E.K.K.A Phoenix

Defense Synergies 0 9

Zap
Knight Tombstone Poison P.E.K.K.A Phoenix
Knight
Zap Poison Phoenix
Suspicious Bush
Tombstone
Zap Poison Phoenix
Poison
Zap Knight Tombstone
P.E.K.K.A
Zap
Phoenix
Zap Knight Tombstone
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone
P.E.K.K.A Zap Knight Tombstone Phoenix
P.E.K.K.A Knight Tombstone
P.E.K.K.A Knight Tombstone Phoenix
Tombstone Poison P.E.K.K.A
Zap
Zap Tombstone Poison Phoenix
Zap Poison P.E.K.K.A Phoenix
P.E.K.K.A Tombstone Phoenix
Knight Phoenix
Poison Zap Knight Tombstone
Zap Poison Phoenix
Tombstone P.E.K.K.A Zap Knight
Zap Tombstone Poison P.E.K.K.A
P.E.K.K.A Knight Tombstone Phoenix
Zap P.E.K.K.A
Knight Tombstone Poison P.E.K.K.A
Tombstone Zap Knight
Zap Poison Knight Tombstone
P.E.K.K.A Phoenix
Knight Poison P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone P.E.K.K.A
Poison Zap Knight Phoenix
Tombstone P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight Phoenix
P.E.K.K.A Knight Tombstone Phoenix
Poison Zap
P.E.K.K.A Knight Tombstone Phoenix
P.E.K.K.A Knight Phoenix
Zap P.E.K.K.A Knight Tombstone Poison Phoenix
P.E.K.K.A Tombstone Phoenix
P.E.K.K.A Knight Tombstone Phoenix
P.E.K.K.A Zap Poison Phoenix
P.E.K.K.A Knight Tombstone
Tombstone Phoenix Zap Knight Poison P.E.K.K.A
Poison Zap P.E.K.K.A Phoenix
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap
Poison
Knight Poison
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Zap
Poison
Poison Zap Knight
Poison Zap
Poison Knight
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Poison Zap
Zap Poison
Poison Zap
Poison Zap
Zap Poison
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Tombstone
Poison Zap
Poison Knight
Zap Poison
Zap Poison
P.E.K.K.A
Zap Poison
Zap Poison
Poison Zap
P.E.K.K.A
Poison

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