My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Skeleton King
Giant Snowball
Tombstone Graveyard Skeleton King
Zap
Tombstone Graveyard Skeleton King
Barbarian Barrel
Knight Tombstone Ice Wizard Graveyard Skeleton King
The Log
Tombstone Graveyard Skeleton King
Earthquake
Tombstone Graveyard Skeleton King
Arrows
Tombstone Graveyard Skeleton King
Royal Delivery
Knight Ice Wizard Graveyard Skeleton King
Fireball
Tombstone Ice Wizard Skeleton King
Poison
Tombstone Ice Wizard Graveyard Skeleton King
Lightning
Knight Tombstone Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tombstone Tornado Ice Wizard Poison Skeleton King Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tombstone Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Graveyard Knight Poison Ice Wizard
Knight
Graveyard Zap Poison Ice Wizard
Tombstone
Tornado
Zap Poison Ice Wizard Graveyard
Poison
Graveyard Zap Knight Tornado
Ice Wizard
Zap Knight Tornado Graveyard
Graveyard
Zap Knight Poison Skeleton King Tornado Ice Wizard
Skeleton King
Graveyard

Defense Synergies 3 13

Zap
Knight Tombstone Tornado Poison Ice Wizard
Knight
Ice Wizard Zap Tornado Poison
Tombstone
Skeleton King Zap Poison Ice Wizard
Tornado
Ice Wizard Zap Knight Poison Skeleton King
Poison
Zap Knight Tombstone Tornado Ice Wizard
Ice Wizard
Knight Tornado Zap Tombstone Poison Skeleton King
Graveyard
Skeleton King
Tombstone Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone
Zap Knight Tombstone Ice Wizard
Tornado Knight Tombstone Ice Wizard
Knight Tombstone Ice Wizard Skeleton King
Tombstone Tornado Poison
Tornado Zap Ice Wizard
Tornado Zap Tombstone Poison Ice Wizard
Zap Poison
Tombstone Tornado Ice Wizard Skeleton King
Knight Tornado Ice Wizard
Poison Ice Wizard Zap Knight Tombstone Tornado Skeleton King
Zap Tornado Poison Ice Wizard
Tombstone Zap Knight Ice Wizard
Zap Tombstone Tornado Poison Skeleton King
Knight Tombstone Skeleton King
Tornado Zap
Knight Tombstone Tornado Poison
Tombstone Zap Knight Tornado Ice Wizard
Zap Tornado Poison Knight Tombstone Ice Wizard
Tornado
Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone
Poison Zap Knight
Tombstone Zap Knight
Zap Knight Tornado
Knight Tombstone
Poison Zap Tornado Ice Wizard
Knight Tombstone Ice Wizard
Knight
Zap Knight Tombstone Tornado Poison
Tombstone
Knight Tombstone
Zap Tornado Poison
Knight Tombstone Skeleton King
Tombstone Zap Knight Tornado Poison Skeleton King
Poison Zap Ice Wizard Skeleton King
Zap Tombstone Ice Wizard
Tombstone Tornado Poison Ice Wizard
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap Tornado Ice Wizard
Poison
Knight Poison
Poison Zap
Poison Zap Tornado Ice Wizard
Tornado Poison
Poison Zap Tornado Ice Wizard
Poison Zap Tornado
Tornado Poison
Poison Zap Knight Tornado
Poison Zap Tornado
Poison Knight
Poison
Zap Poison
Zap Poison
Poison
Tornado Poison
Zap Poison
Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Ice Wizard
Poison Zap Tornado Ice Wizard
Zap Tornado Poison
Poison Zap Tornado
Poison Zap Tornado Ice Wizard
Zap Poison
Poison Zap
Zap Poison
Poison
Zap Tombstone
Poison Zap Tornado Ice Wizard
Poison Knight
Zap Poison Skeleton King
Zap Tornado Poison
Zap Tornado Poison Skeleton King
Zap Tornado Poison
Poison Zap Tornado
Poison

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