My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Valkyrie Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Ram Rider
Giant Snowball
Goblin Gang Tombstone Goblin Barrel Ram Rider
Zap
Goblin Gang Tombstone Goblin Barrel Ram Rider
Barbarian Barrel
Knight Goblin Gang Tombstone Valkyrie Goblin Barrel Electro Wizard
The Log
Goblin Gang Tombstone Goblin Barrel Ram Rider
Earthquake
Goblin Gang Tombstone Goblin Barrel
Arrows
Goblin Gang Tombstone Goblin Barrel
Royal Delivery
Knight Goblin Gang Valkyrie Goblin Barrel Electro Wizard Ram Rider
Fireball
Goblin Gang Tombstone Goblin Barrel Electro Wizard Ram Rider
Poison
Goblin Gang Tombstone Electro Wizard
Lightning
Knight Tombstone Valkyrie Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tombstone Goblin Barrel Valkyrie Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tombstone

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Knight Valkyrie
Knight
Goblin Gang Goblin Barrel Zap Electro Wizard Ram Rider
Goblin Gang
Knight Goblin Barrel Valkyrie
Tombstone
Valkyrie
Goblin Barrel Zap Goblin Gang Electro Wizard Ram Rider
Goblin Barrel
Knight Goblin Gang Valkyrie Ram Rider
Electro Wizard
Zap Knight Valkyrie Ram Rider
Ram Rider
Zap Knight Valkyrie Goblin Barrel Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Knight Goblin Gang Tombstone Valkyrie Ram Rider
Knight
Goblin Gang Electro Wizard Zap
Goblin Gang
Knight Zap Tombstone Valkyrie Electro Wizard
Tombstone
Zap Goblin Gang Electro Wizard Ram Rider
Valkyrie
Zap Goblin Gang Electro Wizard
Goblin Barrel
Electro Wizard
Zap Knight Goblin Gang Tombstone Valkyrie Ram Rider
Ram Rider
Zap Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Valkyrie Electro Wizard Ram Rider
Zap Knight Goblin Gang Tombstone Valkyrie Electro Wizard Ram Rider
Goblin Gang Ram Rider Knight Tombstone Valkyrie Electro Wizard
Knight Goblin Gang Tombstone Valkyrie Electro Wizard Ram Rider
Tombstone Valkyrie
Goblin Gang Zap Valkyrie Electro Wizard
Electro Wizard Ram Rider Zap Goblin Gang Tombstone
Zap Valkyrie Electro Wizard Ram Rider
Goblin Gang Tombstone
Knight Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Knight Tombstone Ram Rider
Zap Goblin Gang Electro Wizard Ram Rider
Tombstone Zap Knight Goblin Gang Valkyrie Electro Wizard Ram Rider
Valkyrie Zap Goblin Gang Tombstone Electro Wizard
Knight Goblin Gang Tombstone Electro Wizard Ram Rider
Zap Goblin Gang Electro Wizard Ram Rider
Knight Goblin Gang Tombstone Valkyrie Electro Wizard
Tombstone Valkyrie Zap Knight Goblin Gang Electro Wizard Ram Rider
Zap Valkyrie Knight Tombstone Electro Wizard Ram Rider
Electro Wizard Ram Rider
Goblin Gang Valkyrie Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap Tombstone Electro Wizard
Electro Wizard Zap Knight Goblin Gang Valkyrie
Goblin Gang Tombstone Zap Knight Valkyrie Electro Wizard Ram Rider
Goblin Gang Valkyrie Zap Knight Electro Wizard Ram Rider
Knight Goblin Gang Tombstone Valkyrie Ram Rider
Zap Goblin Gang Electro Wizard Ram Rider
Goblin Gang Knight Tombstone Valkyrie Electro Wizard Ram Rider
Knight Valkyrie
Zap Electro Wizard Knight Tombstone Valkyrie
Goblin Gang Tombstone
Knight Tombstone Valkyrie
Zap Valkyrie Electro Wizard
Knight Goblin Gang Tombstone Valkyrie Ram Rider
Valkyrie
Goblin Gang Tombstone Electro Wizard Zap Knight Valkyrie
Valkyrie Zap Electro Wizard
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Electro Wizard Ram Rider
Knight Valkyrie
Zap Valkyrie
Zap Ram Rider
Zap Ram Rider
Zap Ram Rider
Goblin Gang Electro Wizard
Zap Knight Valkyrie Electro Wizard Ram Rider
Zap
Knight
Zap
Zap
Zap Electro Wizard
Zap Valkyrie
Zap
Zap Valkyrie
Zap Electro Wizard Ram Rider
Zap Ram Rider
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Tombstone
Zap Electro Wizard Ram Rider
Knight Goblin Gang Valkyrie Electro Wizard
Zap
Zap
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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