My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Rune Giant Electro Dragon Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Rune Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Inferno Dragon
Giant Snowball
Baby Dragon Electro Dragon Inferno Dragon
Zap
Cannon Cart Inferno Dragon
Barbarian Barrel
Knight Cannon Cart
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Knight Baby Dragon Electro Dragon Cannon Cart Inferno Dragon
Fireball
Baby Dragon Electro Dragon Cannon Cart Inferno Dragon
Poison
Electro Dragon
Lightning
Knight Baby Dragon Electro Dragon Cannon Cart Inferno Dragon
Rocket
Electro Dragon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Rune Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Baby Dragon Rune Giant Inferno Dragon Electro Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Cannon Cart Knight Baby Dragon Electro Dragon
Knight
Baby Dragon Zap Electro Dragon Cannon Cart
Tornado
Zap Baby Dragon Electro Dragon Cannon Cart
Baby Dragon
Knight Tornado Zap Electro Dragon Cannon Cart Inferno Dragon
Rune Giant
Electro Dragon
Zap Knight Tornado Baby Dragon Cannon Cart Inferno Dragon
Cannon Cart
Zap Knight Tornado Baby Dragon Electro Dragon
Inferno Dragon
Baby Dragon Electro Dragon

Defense Synergies 1 18

Zap
Knight Tornado Baby Dragon Electro Dragon Cannon Cart Inferno Dragon
Knight
Electro Dragon Zap Tornado Baby Dragon Cannon Cart
Tornado
Zap Knight Baby Dragon Electro Dragon Cannon Cart Inferno Dragon
Baby Dragon
Zap Knight Tornado Electro Dragon Cannon Cart Inferno Dragon
Rune Giant
Electro Dragon
Knight Zap Tornado Baby Dragon Cannon Cart Inferno Dragon
Cannon Cart
Zap Knight Tornado Baby Dragon Electro Dragon
Inferno Dragon
Zap Tornado Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Baby Dragon Electro Dragon
Inferno Dragon Zap Knight Electro Dragon Cannon Cart
Tornado Knight Electro Dragon Cannon Cart Inferno Dragon
Inferno Dragon Knight Electro Dragon Cannon Cart
Tornado
Tornado Zap Baby Dragon Electro Dragon Cannon Cart
Tornado Inferno Dragon Zap Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Cannon Cart
Inferno Dragon Tornado
Knight Tornado Cannon Cart
Zap Knight Tornado Baby Dragon Electro Dragon Cannon Cart
Inferno Dragon Zap Tornado Baby Dragon Electro Dragon
Zap Knight Electro Dragon Cannon Cart
Zap Tornado Baby Dragon Electro Dragon Cannon Cart
Inferno Dragon Knight Cannon Cart
Tornado Zap Inferno Dragon
Knight Tornado Electro Dragon Cannon Cart
Zap Knight Tornado Baby Dragon Electro Dragon Cannon Cart
Zap Tornado Baby Dragon Knight Electro Dragon Cannon Cart Inferno Dragon
Tornado Cannon Cart Inferno Dragon
Knight Baby Dragon Electro Dragon Cannon Cart
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Cannon Cart
Zap Knight Baby Dragon Electro Dragon Cannon Cart Inferno Dragon
Zap Knight Electro Dragon Cannon Cart
Zap Knight Tornado Cannon Cart
Knight Cannon Cart Inferno Dragon
Zap Tornado Baby Dragon Electro Dragon
Knight Cannon Cart
Knight Cannon Cart Inferno Dragon
Zap Electro Dragon Knight Tornado Baby Dragon Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Electro Dragon Cannon Cart
Zap Tornado
Cannon Cart Knight
Baby Dragon Electro Dragon Cannon Cart
Electro Dragon Zap Knight Tornado Baby Dragon Cannon Cart Inferno Dragon
Zap Baby Dragon Electro Dragon Cannon Cart Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Cannon Cart
Cannon Cart Knight
Zap Baby Dragon
Zap Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon
Zap Knight Tornado Electro Dragon Cannon Cart
Zap Tornado Baby Dragon Electro Dragon
Knight Baby Dragon Cannon Cart
Baby Dragon Electro Dragon Cannon Cart
Zap Baby Dragon Cannon Cart
Zap Baby Dragon Electro Dragon Cannon Cart
Baby Dragon Electro Dragon Cannon Cart
Tornado
Zap Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon Electro Dragon Cannon Cart
Zap Tornado Baby Dragon Electro Dragon
Inferno Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon Cannon Cart
Zap Tornado Baby Dragon Electro Dragon
Knight Baby Dragon Electro Dragon Cannon Cart
Zap Baby Dragon Electro Dragon
Zap Tornado
Electro Dragon Cannon Cart
Zap Electro Dragon Tornado Baby Dragon
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Baby Dragon Cannon Cart
Cannon Cart Inferno Dragon
Electro Dragon

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