My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Knight Valkyrie Guards Ice Wizard
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Valkyrie Guards Ice Wizard Ram Rider
Fireball
Ice Wizard Ram Rider
Poison
Guards Ice Wizard
Lightning
Knight Valkyrie Ice Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Guards Ice Wizard Fireball Valkyrie Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Guards

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Ram Rider Knight Valkyrie Guards The Log Ice Wizard
Knight
Zap Fireball The Log Ice Wizard Ram Rider
Fireball
Zap Knight The Log Ram Rider
Valkyrie
Zap Ram Rider
Guards
Zap The Log Ram Rider
The Log
Zap Knight Fireball Guards Ram Rider
Ice Wizard
Zap Knight Ram Rider
Ram Rider
Zap Knight Fireball Valkyrie Guards The Log Ice Wizard

Defense Synergies 3 17

Zap
Fireball Knight Valkyrie Guards The Log Ice Wizard Ram Rider
Knight
Ice Wizard Zap Fireball The Log
Fireball
Zap The Log Knight Valkyrie Ice Wizard Ram Rider
Valkyrie
Zap Fireball The Log Ice Wizard
Guards
Zap The Log Ice Wizard
The Log
Fireball Zap Knight Valkyrie Guards Ice Wizard Ram Rider
Ice Wizard
Knight Zap Fireball Valkyrie Guards The Log
Ram Rider
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie The Log Ram Rider
Zap Knight Valkyrie The Log Ice Wizard Ram Rider
Ram Rider Knight Valkyrie Ice Wizard
Knight Valkyrie Guards Ice Wizard Ram Rider
Fireball Valkyrie The Log
Fireball The Log Zap Valkyrie Guards Ice Wizard
Ram Rider Zap Fireball Ice Wizard
Zap Fireball Valkyrie The Log Ram Rider
Ice Wizard
Knight Guards Valkyrie Ice Wizard
Valkyrie Guards Ice Wizard Zap Knight Fireball The Log Ram Rider
Zap Fireball Ice Wizard Ram Rider
Zap Knight Fireball Valkyrie Guards The Log Ice Wizard Ram Rider
Fireball Valkyrie Zap Guards The Log
Knight Ram Rider
Zap Fireball The Log Ram Rider
Knight Fireball Valkyrie
Fireball Valkyrie Zap Knight Guards The Log Ice Wizard Ram Rider
Zap Valkyrie The Log Knight Fireball Guards Ice Wizard Ram Rider
Ram Rider
Valkyrie Knight Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Zap Fireball
Fireball Zap Knight Valkyrie The Log
Guards Zap Knight Valkyrie The Log Ram Rider
Valkyrie Guards Zap Knight Fireball The Log Ram Rider
Knight Valkyrie Guards Ram Rider
Fireball Zap Ice Wizard Ram Rider
Guards Knight Fireball Valkyrie Ice Wizard Ram Rider
Knight Valkyrie
Zap Knight Fireball Valkyrie The Log
Guards
Knight Valkyrie Guards
Zap Fireball Valkyrie Guards The Log
Knight Fireball Valkyrie Guards Ram Rider
Fireball Valkyrie
Guards Zap Knight Fireball Valkyrie The Log
Valkyrie Zap Fireball The Log Ice Wizard
Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Guards The Log
Fireball Zap The Log Ice Wizard Ram Rider
Fireball The Log
Knight Fireball Valkyrie Guards The Log
Fireball Zap Valkyrie The Log
Fireball Zap Ice Wizard Ram Rider
The Log
Fireball The Log Zap Ice Wizard Ram Rider
Fireball The Log Zap Ram Rider
Fireball Guards
Zap Knight Fireball Valkyrie The Log Ram Rider
Fireball Zap
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Ice Wizard
Fireball The Log Zap Ice Wizard Ram Rider
Fireball Zap The Log Ram Rider
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Guards
Fireball Zap Ice Wizard Ram Rider
The Log Fireball
Fireball Knight Valkyrie
The Log Zap Fireball
Zap Fireball
Zap Fireball Guards The Log
Zap Fireball
Zap Fireball The Log
Fireball

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