My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Knight Valkyrie Inferno Tower Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Executioner Electro Wizard
Fireball
Hog Rider Inferno Tower Executioner Electro Wizard
Poison
Inferno Tower Executioner Electro Wizard
Lightning
Knight Valkyrie Inferno Tower Executioner Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Valkyrie Hog Rider Electro Wizard Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Valkyrie Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Valkyrie Executioner Mega Knight
Knight
Hog Rider Executioner Zap Electro Wizard
Valkyrie
Hog Rider Zap Executioner Electro Wizard
Hog Rider
Zap Knight Valkyrie Executioner Electro Wizard Mega Knight
Inferno Tower
Executioner
Knight Zap Valkyrie Hog Rider Mega Knight
Electro Wizard
Zap Knight Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Hog Rider Executioner Electro Wizard

Defense Synergies 6 10

Zap
Electro Wizard Mega Knight Knight Valkyrie Inferno Tower Executioner
Knight
Inferno Tower Executioner Electro Wizard Zap
Valkyrie
Zap Inferno Tower Executioner Electro Wizard
Hog Rider
Inferno Tower
Knight Electro Wizard Zap Valkyrie Mega Knight
Executioner
Knight Zap Valkyrie Mega Knight
Electro Wizard
Zap Knight Inferno Tower Valkyrie Mega Knight
Mega Knight
Zap Inferno Tower Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Inferno Tower Executioner Electro Wizard
Inferno Tower Zap Knight Valkyrie Executioner Electro Wizard Mega Knight
Inferno Tower Mega Knight Knight Valkyrie Executioner Electro Wizard
Inferno Tower Knight Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Zap Valkyrie Executioner Electro Wizard Mega Knight
Inferno Tower Electro Wizard Zap Executioner
Zap Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Knight Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie Executioner Electro Wizard Zap Knight Mega Knight
Inferno Tower Executioner Zap Electro Wizard
Inferno Tower Mega Knight Zap Knight Valkyrie Electro Wizard
Valkyrie Executioner Mega Knight Zap Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower Zap Electro Wizard Mega Knight
Mega Knight Knight Valkyrie Inferno Tower Executioner Electro Wizard
Mega Knight Zap Knight Valkyrie Executioner Electro Wizard
Zap Valkyrie Executioner Knight Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Knight Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Knight Valkyrie Executioner Mega Knight
Mega Knight Zap Knight Valkyrie Inferno Tower Electro Wizard
Valkyrie Mega Knight Zap Knight Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Executioner Mega Knight
Executioner Zap Electro Wizard
Knight Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight Valkyrie
Zap Electro Wizard Mega Knight Knight Valkyrie Inferno Tower
Inferno Tower
Mega Knight Knight Valkyrie Inferno Tower
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Knight Valkyrie Inferno Tower Executioner
Valkyrie Executioner Mega Knight
Inferno Tower Electro Wizard Zap Knight Valkyrie Executioner
Valkyrie Executioner Mega Knight Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Executioner Electro Wizard
Knight Valkyrie
Executioner Zap Valkyrie Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap
Electro Wizard
Zap Knight Valkyrie Electro Wizard
Zap Executioner
Knight Executioner
Zap
Zap Executioner
Executioner Mega Knight
Zap Executioner Electro Wizard Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Valkyrie Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Mega Knight
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard
Zap Executioner Electro Wizard
Knight Valkyrie Executioner Electro Wizard Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: