My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards
Giant Snowball
Bats Goblin Gang Musketeer Guards Witch
Zap
Bats Goblin Gang Guards Witch
Barbarian Barrel
Knight Goblin Gang Musketeer Valkyrie Guards Witch
The Log
Goblin Gang Musketeer Guards Witch
Earthquake
Goblin Gang Guards Witch
Arrows
Bats Goblin Gang Guards Witch
Royal Delivery
Bats Knight Goblin Gang Musketeer Valkyrie Guards Witch
Fireball
Goblin Gang Musketeer Witch
Poison
Bats Goblin Gang Musketeer Guards Witch
Lightning
Knight Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Guards Musketeer Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Zap
Zap
Bats Knight Musketeer Valkyrie Guards Witch
Knight
Bats Goblin Gang Musketeer Zap Witch
Goblin Gang
Knight Valkyrie
Musketeer
Knight Valkyrie Zap
Valkyrie
Bats Musketeer Zap Goblin Gang Witch
Guards
Zap
Witch
Zap Knight Valkyrie

Defense Synergies 6 14

Bats
Knight Zap Musketeer Valkyrie
Zap
Bats Knight Goblin Gang Musketeer Valkyrie Guards Witch
Knight
Bats Goblin Gang Musketeer Zap Witch
Goblin Gang
Knight Musketeer Zap Valkyrie Guards
Musketeer
Knight Goblin Gang Valkyrie Guards Bats Zap
Valkyrie
Musketeer Bats Zap Goblin Gang Witch
Guards
Musketeer Zap Goblin Gang Witch
Witch
Zap Knight Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie
Bats Zap Knight Goblin Gang Musketeer Valkyrie Witch
Goblin Gang Witch Bats Knight Musketeer Valkyrie
Witch Bats Knight Goblin Gang Musketeer Valkyrie Guards
Valkyrie
Goblin Gang Bats Zap Musketeer Valkyrie Guards
Bats Musketeer Zap Goblin Gang Witch
Zap Musketeer Valkyrie
Witch Goblin Gang Musketeer
Knight Goblin Gang Guards Musketeer Valkyrie
Bats Goblin Gang Valkyrie Guards Witch Zap Knight Musketeer
Musketeer Bats Zap Goblin Gang Witch
Bats Zap Knight Goblin Gang Musketeer Valkyrie Guards Witch
Valkyrie Bats Zap Goblin Gang Guards Witch
Knight Goblin Gang
Zap Goblin Gang
Bats Knight Goblin Gang Musketeer Valkyrie Witch
Bats Zap Knight Goblin Gang Musketeer Valkyrie Guards Witch
Zap Valkyrie Witch Bats Knight Musketeer Guards
Musketeer
Goblin Gang Valkyrie Bats Knight Musketeer Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Guards Zap Witch
Zap Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Guards Bats Zap Knight Musketeer Valkyrie Witch
Goblin Gang Valkyrie Guards Bats Zap Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie Guards Witch
Bats Zap Goblin Gang Musketeer Witch
Goblin Gang Guards Bats Knight Musketeer Valkyrie Witch
Knight Valkyrie
Zap Bats Knight Valkyrie Witch
Witch Goblin Gang Musketeer Guards
Bats Knight Musketeer Valkyrie Guards Witch
Zap Valkyrie Guards
Knight Goblin Gang Valkyrie Guards Witch
Musketeer Valkyrie Witch
Goblin Gang Guards Witch Bats Zap Knight Musketeer Valkyrie
Bats Valkyrie Zap Musketeer Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Guards
Zap Musketeer
Knight Musketeer Valkyrie Guards
Zap Valkyrie
Bats Zap Musketeer Witch
Musketeer Witch
Zap
Zap
Bats Goblin Gang Musketeer Guards
Zap Knight Musketeer Valkyrie
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Bats
Zap Musketeer
Zap Valkyrie Witch
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Bats Zap Musketeer Witch
Zap Bats Musketeer Guards Witch
Zap Musketeer
Zap
Zap Bats Goblin Gang Musketeer Guards Witch
Zap Musketeer Witch
Knight Goblin Gang Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer
Zap Bats Goblin Gang Musketeer Guards Witch
Bats Zap Musketeer Witch
Zap Musketeer Witch

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