My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Witch Skeleton King
Zap
Skeleton Army Witch Skeleton King
Barbarian Barrel
Knight Valkyrie Skeleton Army Witch Electro Wizard Skeleton King
The Log
Skeleton Army Witch Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Knight Valkyrie Skeleton Army Witch Electro Wizard Skeleton King
Fireball
Skeleton Army Witch Electro Wizard Skeleton King
Poison
Skeleton Army Witch Electro Wizard Skeleton King
Lightning
Knight Valkyrie Witch Electro Wizard Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Valkyrie Electro Wizard Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Valkyrie Witch Mega Knight
Knight
Zap Witch Electro Wizard
Valkyrie
Zap Witch Electro Wizard
Skeleton Army
Skeleton King
Witch
Zap Knight Valkyrie Mega Knight Skeleton King
Electro Wizard
Zap Knight Valkyrie Mega Knight
Mega Knight
Zap Witch Electro Wizard
Skeleton King
Skeleton Army Witch

Defense Synergies 3 13

Zap
Electro Wizard Mega Knight Knight Valkyrie Skeleton Army Witch
Knight
Electro Wizard Zap Skeleton Army Witch
Valkyrie
Zap Witch Electro Wizard
Skeleton Army
Zap Knight Electro Wizard Skeleton King
Witch
Zap Knight Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Knight Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Zap Witch Electro Wizard
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Electro Wizard
Skeleton Army Zap Knight Valkyrie Witch Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Knight Valkyrie Electro Wizard
Skeleton Army Witch Knight Valkyrie Electro Wizard Mega Knight Skeleton King
Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Witch
Zap Valkyrie Electro Wizard Mega Knight
Witch Skeleton Army Skeleton King
Knight Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Electro Wizard Zap Knight Mega Knight Skeleton King
Zap Witch Electro Wizard
Skeleton Army Mega Knight Zap Knight Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Zap Witch Electro Wizard Skeleton King
Skeleton Army Knight Electro Wizard Mega Knight Skeleton King
Skeleton Army Zap Electro Wizard Mega Knight
Mega Knight Knight Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Mega Knight Zap Knight Skeleton Army Witch Electro Wizard
Zap Valkyrie Witch Knight Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Knight Witch Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Knight Valkyrie Mega Knight
Skeleton Army Mega Knight Zap Knight Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Zap Knight Electro Wizard
Knight Valkyrie Skeleton Army Witch Mega Knight
Zap Witch Electro Wizard
Skeleton Army Knight Valkyrie Witch Electro Wizard
Mega Knight Knight Valkyrie Skeleton Army
Zap Electro Wizard Mega Knight Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Knight Valkyrie Witch
Skeleton Army Mega Knight Zap Valkyrie Electro Wizard
Skeleton Army Mega Knight Knight Valkyrie Witch Skeleton King
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Zap Knight Valkyrie Skeleton King
Valkyrie Mega Knight Zap Witch Electro Wizard Skeleton King
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Electro Wizard
Knight Valkyrie
Zap Valkyrie Mega Knight
Zap Witch
Witch
Zap
Zap
Electro Wizard
Zap Knight Valkyrie Electro Wizard
Zap
Knight
Zap
Zap Witch
Mega Knight
Zap Electro Wizard Mega Knight
Zap Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Valkyrie Witch Mega Knight
Witch
Zap Witch Electro Wizard
Zap Witch Mega Knight
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Skeleton Army Witch
Zap Witch Electro Wizard
Knight Valkyrie Electro Wizard Mega Knight
Zap Skeleton King
Zap
Mega Knight
Zap Witch Electro Wizard Skeleton King
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight
Mega Knight

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