My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Prince P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch Little Prince
Zap
Witch Prince Little Prince
Barbarian Barrel
Knight Valkyrie Witch Electro Wizard Little Prince
The Log
Witch Prince Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Knight Valkyrie Witch Prince P.E.K.K.A Electro Wizard Little Prince
Fireball
Witch Electro Wizard Little Prince
Poison
Witch Electro Wizard Little Prince
Lightning
Knight Valkyrie Witch Prince Electro Wizard Little Prince
Rocket
Valkyrie Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Little Prince Valkyrie Electro Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Little Prince Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Electro Wizard Knight Valkyrie Witch Little Prince
Knight
Zap Witch Prince Electro Wizard Little Prince
Valkyrie
Prince Zap Witch P.E.K.K.A Electro Wizard Little Prince
Witch
Zap Knight Valkyrie Prince P.E.K.K.A
Prince
Zap Valkyrie Knight Witch Electro Wizard Little Prince
P.E.K.K.A
Zap Electro Wizard Valkyrie Witch
Electro Wizard
Zap P.E.K.K.A Knight Valkyrie Prince
Little Prince
Zap Knight Valkyrie Prince

Defense Synergies 3 17

Zap
Electro Wizard Knight Valkyrie Witch Prince P.E.K.K.A Little Prince
Knight
Electro Wizard Little Prince Zap Witch
Valkyrie
Zap Witch Prince P.E.K.K.A Electro Wizard Little Prince
Witch
Zap Knight Valkyrie Prince Electro Wizard
Prince
Zap Valkyrie Witch Electro Wizard
P.E.K.K.A
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Knight Valkyrie Witch Prince P.E.K.K.A Little Prince
Little Prince
Knight Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Electro Wizard
P.E.K.K.A Zap Knight Valkyrie Witch Prince Electro Wizard
Witch Prince P.E.K.K.A Knight Valkyrie Electro Wizard
Witch Prince P.E.K.K.A Knight Valkyrie Electro Wizard
Valkyrie Prince P.E.K.K.A
Zap Valkyrie Electro Wizard
Electro Wizard Zap Witch Little Prince
Zap Valkyrie P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Prince
Knight Valkyrie Prince Electro Wizard Little Prince
Valkyrie Witch Electro Wizard Zap Knight
Zap Witch Electro Wizard
Prince P.E.K.K.A Zap Knight Valkyrie Witch Electro Wizard
Valkyrie Zap Witch Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Prince Electro Wizard
Zap Prince P.E.K.K.A Electro Wizard
Knight Valkyrie Witch Prince P.E.K.K.A Electro Wizard
Valkyrie Zap Knight Witch Prince Electro Wizard Little Prince
Zap Valkyrie Witch Knight Electro Wizard Little Prince
P.E.K.K.A Prince Electro Wizard
Valkyrie Knight Witch Prince P.E.K.K.A Electro Wizard Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Witch Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Valkyrie Prince
P.E.K.K.A Zap Knight Valkyrie Witch Prince Electro Wizard
Valkyrie Prince P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Valkyrie Witch Prince
Zap Witch Electro Wizard
Prince P.E.K.K.A Knight Valkyrie Witch Electro Wizard
P.E.K.K.A Knight Valkyrie Prince
Zap P.E.K.K.A Electro Wizard Knight Valkyrie Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Knight Valkyrie Witch Prince
P.E.K.K.A Zap Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Knight Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Zap Knight Valkyrie Prince P.E.K.K.A Little Prince
Valkyrie Zap Witch P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Electro Wizard
Knight Valkyrie Prince
Zap Valkyrie
Zap Witch
Witch
Zap
Zap
Prince Electro Wizard
Zap Knight Valkyrie Prince Electro Wizard
Zap
Knight
Zap Prince
Zap Witch
Zap Prince Electro Wizard
Zap Valkyrie Witch Little Prince
Prince
Prince
Zap
Zap Valkyrie Witch Little Prince
Witch
Zap Witch Electro Wizard
Zap Witch Prince
Zap
Zap Witch Electro Wizard Little Prince
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
P.E.K.K.A Prince
Zap Electro Wizard Witch Prince
Zap Witch Electro Wizard
Knight Valkyrie Prince Electro Wizard
Zap
Zap
Prince P.E.K.K.A
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Prince Electro Wizard Little Prince
Prince P.E.K.K.A

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