My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon P.E.K.K.A Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Balloon Lumberjack
Zap
Balloon Bandit
Barbarian Barrel
Knight Wizard Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Wizard Balloon P.E.K.K.A Bandit Electro Wizard Lumberjack
Fireball
Wizard Balloon Bandit Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Knight Wizard Balloon Bandit Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Electro Wizard Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Electro Wizard

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Electro Wizard Knight Bandit Lumberjack
Knight
Balloon Zap Wizard Electro Wizard Lumberjack
Wizard
Knight Balloon P.E.K.K.A Bandit Lumberjack
Balloon
Zap Knight Lumberjack Wizard Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Wizard Lumberjack
Bandit
Zap Wizard Balloon Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Knight Balloon Bandit Lumberjack
Lumberjack
Balloon Zap Knight Wizard P.E.K.K.A Bandit Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Knight P.E.K.K.A Bandit Lumberjack
Knight
Electro Wizard Zap Wizard Lumberjack
Wizard
Knight P.E.K.K.A Bandit Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Zap Wizard Electro Wizard
Bandit
Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Knight Wizard P.E.K.K.A Bandit Lumberjack
Lumberjack
Zap Knight Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Bandit Electro Wizard
P.E.K.K.A Lumberjack Knight Bandit Electro Wizard
P.E.K.K.A Lumberjack Knight Bandit Electro Wizard
P.E.K.K.A Lumberjack
Zap Bandit Electro Wizard Lumberjack
Electro Wizard Zap Wizard
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Lumberjack
Knight Bandit Electro Wizard Lumberjack
Electro Wizard Zap Knight Wizard Bandit Lumberjack
Zap Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Wizard Bandit Electro Wizard
Wizard Zap P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Knight Bandit Electro Wizard Lumberjack
Zap P.E.K.K.A Bandit Electro Wizard Lumberjack
Wizard Knight P.E.K.K.A Electro Wizard Lumberjack
Zap Knight Wizard Bandit Electro Wizard Lumberjack
Zap Wizard Knight Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Knight P.E.K.K.A Bandit Electro Wizard Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Wizard Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Knight Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit Lumberjack
Wizard Zap Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Zap P.E.K.K.A Electro Wizard Knight Bandit
P.E.K.K.A
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Knight Wizard Bandit Lumberjack
Wizard
Electro Wizard Zap Knight P.E.K.K.A Lumberjack
Zap Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit Electro Wizard
Bandit
Knight
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Electro Wizard Lumberjack
Zap Knight Wizard Bandit Electro Wizard
Zap Wizard
Knight Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Bandit Electro Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit
Zap Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Bandit
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Bandit
Zap Wizard Electro Wizard
Knight Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard
P.E.K.K.A
Wizard

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