My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army Electro Dragon Little Prince
Zap
Goblin Barrel Skeleton Army Prince Little Prince
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Little Prince
The Log
Goblin Barrel Skeleton Army Prince Little Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Knight Wizard Goblin Barrel Skeleton Army Prince Electro Dragon Little Prince
Fireball
Wizard Goblin Barrel Skeleton Army Electro Dragon Little Prince
Poison
Wizard Skeleton Army Electro Dragon Little Prince
Lightning
Knight Wizard Prince Electro Dragon Little Prince
Rocket
Wizard Prince Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Skeleton Army Little Prince Wizard Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Knight Electro Dragon Little Prince
Knight
Goblin Barrel Zap Wizard Prince Electro Dragon Little Prince
Wizard
Knight Prince
Goblin Barrel
Knight Prince Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Zap Goblin Barrel Knight Wizard Little Prince
Electro Dragon
Zap Knight Little Prince
Little Prince
Zap Knight Prince Electro Dragon

Defense Synergies 2 11

Zap
Knight Skeleton Army Prince Electro Dragon Little Prince
Knight
Electro Dragon Little Prince Zap Wizard Skeleton Army
Wizard
Knight Skeleton Army Prince
Goblin Barrel
Skeleton Army
Zap Knight Wizard Prince Electro Dragon
Prince
Zap Wizard Skeleton Army
Electro Dragon
Knight Zap Skeleton Army
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Dragon
Skeleton Army Zap Knight Prince Electro Dragon
Skeleton Army Prince Knight Electro Dragon
Skeleton Army Prince Knight Electro Dragon
Skeleton Army Prince
Skeleton Army Zap Electro Dragon
Zap Wizard Electro Dragon Little Prince
Zap Electro Dragon
Skeleton Army Prince
Knight Skeleton Army Prince Little Prince
Skeleton Army Zap Knight Wizard Electro Dragon
Zap Wizard Electro Dragon
Skeleton Army Prince Zap Knight Wizard Electro Dragon
Wizard Skeleton Army Zap Prince Electro Dragon
Skeleton Army Knight Prince
Skeleton Army Zap Prince
Wizard Knight Skeleton Army Prince Electro Dragon
Zap Knight Wizard Skeleton Army Prince Electro Dragon Little Prince
Zap Wizard Knight Electro Dragon Little Prince
Prince
Wizard Skeleton Army Knight Prince Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Prince
Zap Knight Wizard Prince Electro Dragon
Skeleton Army Zap Knight Prince Electro Dragon
Skeleton Army Prince Zap Knight
Knight Skeleton Army Prince
Wizard Zap Electro Dragon
Skeleton Army Prince Knight
Knight Skeleton Army Prince
Zap Electro Dragon Knight Skeleton Army Prince
Skeleton Army
Knight Prince Electro Dragon
Skeleton Army Zap Prince
Skeleton Army Prince Knight Wizard
Wizard Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Zap Knight Prince Little Prince
Zap Wizard Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon
Zap Electro Dragon
Electro Dragon
Knight Prince
Wizard Zap
Wizard Zap Electro Dragon
Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Prince Electro Dragon
Zap Knight Wizard Prince Electro Dragon
Zap Wizard Electro Dragon
Knight
Electro Dragon
Zap Prince
Zap Wizard Electro Dragon
Wizard Electro Dragon
Zap Wizard Prince Electro Dragon
Zap Wizard Electro Dragon Little Prince
Prince
Wizard
Prince
Zap Electro Dragon
Zap Wizard Electro Dragon Little Prince
Zap Wizard Electro Dragon
Zap Wizard Prince Electro Dragon
Zap
Zap Wizard Electro Dragon Little Prince
Zap Electro Dragon Wizard
Zap Wizard Electro Dragon
Zap Electro Dragon
Prince
Wizard
Zap Skeleton Army Prince Electro Dragon
Zap Wizard Electro Dragon
Knight Wizard Prince Electro Dragon
Zap Wizard Electro Dragon
Zap
Prince Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Prince Little Prince
Prince
Wizard Electro Dragon

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