My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Knight Wizard Skeleton Army Witch Magic Archer
The Log
Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Wizard Skeleton Army Witch Prince P.E.K.K.A Magic Archer
Fireball
Wizard Skeleton Army Witch Magic Archer
Poison
Wizard Skeleton Army Witch Magic Archer
Lightning
Knight Wizard Witch Prince Magic Archer
Rocket
Wizard Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Magic Archer Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Magic Archer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Knight Witch Magic Archer
Knight
Zap Wizard Witch Prince Magic Archer
Wizard
Knight Prince P.E.K.K.A
Skeleton Army
Witch
Zap Knight Prince P.E.K.K.A
Prince
Zap Knight Wizard Witch Magic Archer
P.E.K.K.A
Zap Magic Archer Wizard Witch
Magic Archer
P.E.K.K.A Zap Knight Prince

Defense Synergies 1 16

Zap
Knight Skeleton Army Witch Prince P.E.K.K.A Magic Archer
Knight
Magic Archer Zap Wizard Skeleton Army Witch
Wizard
Knight Skeleton Army Prince P.E.K.K.A
Skeleton Army
Zap Knight Wizard Prince Magic Archer
Witch
Zap Knight Prince
Prince
Zap Wizard Skeleton Army Witch Magic Archer
P.E.K.K.A
Zap Wizard
Magic Archer
Knight Zap Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Magic Archer
Skeleton Army P.E.K.K.A Zap Knight Witch Prince
Skeleton Army Witch Prince P.E.K.K.A Knight
Skeleton Army Witch Prince P.E.K.K.A Knight
Skeleton Army Prince P.E.K.K.A
Skeleton Army Zap Magic Archer
Zap Wizard Witch Magic Archer
Zap P.E.K.K.A Magic Archer
Witch P.E.K.K.A Skeleton Army Prince
Knight Skeleton Army Prince
Skeleton Army Witch Zap Knight Wizard Magic Archer
Zap Wizard Witch Magic Archer
Skeleton Army Prince P.E.K.K.A Zap Knight Wizard Witch
Wizard Skeleton Army Zap Witch Prince P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Knight Prince
Skeleton Army Zap Prince P.E.K.K.A
Wizard Knight Skeleton Army Witch Prince P.E.K.K.A
Zap Knight Wizard Skeleton Army Witch Prince Magic Archer
Zap Wizard Witch Knight Magic Archer
P.E.K.K.A Prince
Wizard Skeleton Army Knight Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Witch Prince P.E.K.K.A
Zap Knight Wizard Prince Magic Archer
Skeleton Army P.E.K.K.A Zap Knight Witch Prince
Skeleton Army Prince P.E.K.K.A Zap Knight
P.E.K.K.A Knight Skeleton Army Witch Prince
Wizard Zap Witch Magic Archer
Skeleton Army Prince P.E.K.K.A Knight Witch
P.E.K.K.A Knight Skeleton Army Prince
Zap P.E.K.K.A Knight Skeleton Army Witch Prince Magic Archer
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Witch Prince
Skeleton Army P.E.K.K.A Zap Prince
Skeleton Army Prince P.E.K.K.A Knight Wizard Witch
Wizard Skeleton Army Witch Magic Archer
Skeleton Army Witch Zap Knight Prince P.E.K.K.A Magic Archer
Zap Wizard Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Magic Archer
Magic Archer
Knight Prince
Wizard Zap Magic Archer
Wizard Zap Witch Magic Archer
Wizard Witch Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Prince
Zap Knight Wizard Prince Magic Archer
Zap Wizard Magic Archer
Knight Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Wizard Witch Magic Archer
Magic Archer Wizard
Zap Wizard Prince Magic Archer
Zap Wizard Witch Magic Archer
Prince Magic Archer
Wizard
Prince
Zap
Zap Wizard Witch Magic Archer
Witch
Zap Wizard Witch Magic Archer
Zap Wizard Witch Prince Magic Archer
Zap Magic Archer
Zap Wizard Witch Magic Archer
Zap Wizard Witch
Zap Wizard Magic Archer
Zap Magic Archer
P.E.K.K.A Prince
Wizard Magic Archer
Zap Skeleton Army Witch Prince Magic Archer
Zap Wizard Witch Magic Archer
Knight Wizard Prince Magic Archer
Zap Wizard Magic Archer
Zap
Prince P.E.K.K.A
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Prince Magic Archer

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