My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch P.E.K.K.A
Fireball
Wizard Witch
Poison
Wizard Witch Phoenix
Lightning
Knight Wizard Witch Phoenix
Rocket
Wizard Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Phoenix Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Phoenix

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Witch The Log Phoenix Mega Knight
Knight
Zap Wizard Witch The Log
Wizard
Knight P.E.K.K.A Mega Knight
Witch
Zap Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Wizard Witch The Log
The Log
Zap Knight P.E.K.K.A Mega Knight
Phoenix
Zap
Mega Knight
Zap Wizard Witch The Log

Defense Synergies 2 15

Zap
Mega Knight Knight Witch P.E.K.K.A The Log Phoenix
Knight
Zap Wizard Witch The Log Phoenix
Wizard
Knight P.E.K.K.A The Log Mega Knight
Witch
Zap Knight The Log Mega Knight
P.E.K.K.A
The Log Zap Wizard
The Log
P.E.K.K.A Zap Knight Wizard Witch Mega Knight
Phoenix
Zap Knight
Mega Knight
Zap Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
P.E.K.K.A Zap Knight Witch The Log Phoenix Mega Knight
Witch P.E.K.K.A Mega Knight Knight
Witch P.E.K.K.A Knight Phoenix Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Zap Mega Knight
Zap Wizard Witch Phoenix
Zap P.E.K.K.A The Log Phoenix Mega Knight
Witch P.E.K.K.A Phoenix
Knight Phoenix Mega Knight
Witch Zap Knight Wizard The Log Mega Knight
Zap Wizard Witch Phoenix
P.E.K.K.A Mega Knight Zap Knight Wizard Witch The Log
Wizard Mega Knight Zap Witch P.E.K.K.A The Log
P.E.K.K.A Knight Phoenix Mega Knight
Zap P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Knight Witch P.E.K.K.A
Mega Knight Zap Knight Wizard Witch The Log
Zap Wizard Witch The Log Knight Mega Knight
P.E.K.K.A Phoenix
Wizard Mega Knight Knight Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch P.E.K.K.A
Zap Knight Wizard The Log Phoenix Mega Knight
P.E.K.K.A Mega Knight Zap Knight Witch The Log
P.E.K.K.A Mega Knight Zap Knight The Log Phoenix
P.E.K.K.A Knight Witch Phoenix Mega Knight
Wizard Zap Witch
P.E.K.K.A Knight Witch Phoenix
P.E.K.K.A Mega Knight Knight Phoenix
Zap P.E.K.K.A Mega Knight Knight Witch The Log Phoenix
Witch P.E.K.K.A Phoenix
P.E.K.K.A Mega Knight Knight Witch Phoenix
P.E.K.K.A Mega Knight Zap The Log Phoenix
P.E.K.K.A Mega Knight Knight Wizard Witch
Wizard Witch Mega Knight
Witch Phoenix Zap Knight P.E.K.K.A The Log
Mega Knight Zap Wizard Witch P.E.K.K.A The Log Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Wizard Zap The Log Mega Knight
Wizard Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Zap Knight Wizard The Log
Zap Wizard
Knight The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Zap Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch Mega Knight
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log Mega Knight
Zap The Log
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard The Log Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard The Log
Zap Witch
Zap Wizard Witch
The Log
Knight Wizard Mega Knight
The Log Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap Witch The Log
Zap Witch
Zap Witch The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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