My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Dart Goblin Baby Dragon
Zap
Dart Goblin Bandit
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Bandit
The Log
Elite Barbarians Dart Goblin Bandit
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Elite Barbarians Dart Goblin Baby Dragon Bandit
Fireball
Elite Barbarians Dart Goblin Baby Dragon Bandit
Poison
Dart Goblin
Lightning
Knight Elite Barbarians Baby Dragon Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Dart Goblin Earthquake Bandit Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Dart Goblin

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Earthquake Knight Dart Goblin Baby Dragon Bandit
Knight
Dart Goblin Baby Dragon Zap Elite Barbarians Earthquake
Elite Barbarians
Zap Rage Knight Dart Goblin Bandit
Dart Goblin
Knight Zap Elite Barbarians Baby Dragon Bandit
Earthquake
Zap Knight
Rage
Elite Barbarians
Baby Dragon
Knight Zap Dart Goblin Bandit
Bandit
Zap Elite Barbarians Dart Goblin Baby Dragon

Defense Synergies 1 12

Zap
Knight Elite Barbarians Dart Goblin Earthquake Baby Dragon Bandit
Knight
Dart Goblin Zap Earthquake Baby Dragon
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Knight Zap Elite Barbarians Baby Dragon Bandit
Earthquake
Zap Knight
Rage
Baby Dragon
Zap Knight Dart Goblin Bandit
Bandit
Zap Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Dart Goblin Baby Dragon
Elite Barbarians Zap Knight Dart Goblin Bandit
Knight Elite Barbarians Dart Goblin Bandit
Elite Barbarians Knight Dart Goblin Bandit
Elite Barbarians Earthquake
Zap Dart Goblin Earthquake Baby Dragon Bandit
Dart Goblin Zap Baby Dragon
Earthquake Zap Dart Goblin Baby Dragon Bandit
Elite Barbarians
Knight Elite Barbarians Dart Goblin Bandit
Dart Goblin Zap Knight Earthquake Baby Dragon Bandit
Zap Dart Goblin Baby Dragon
Zap Knight Elite Barbarians Earthquake Bandit
Zap Dart Goblin Earthquake Baby Dragon
Elite Barbarians Knight Bandit
Zap Elite Barbarians Bandit
Knight Elite Barbarians
Zap Knight Elite Barbarians Dart Goblin Baby Dragon Bandit
Zap Earthquake Baby Dragon Knight Dart Goblin Bandit
Elite Barbarians Dart Goblin
Knight Elite Barbarians Dart Goblin Earthquake Baby Dragon Bandit
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Bandit
Bandit Zap Knight Elite Barbarians Baby Dragon
Bandit Zap Knight Elite Barbarians
Zap Knight Elite Barbarians Bandit
Knight Elite Barbarians Bandit
Zap Dart Goblin Baby Dragon
Knight Elite Barbarians Dart Goblin Bandit
Knight Elite Barbarians
Zap Knight Elite Barbarians Baby Dragon Bandit
Dart Goblin
Knight Elite Barbarians Dart Goblin
Zap Elite Barbarians
Elite Barbarians Knight Bandit
Dart Goblin Baby Dragon
Elite Barbarians Zap Knight Dart Goblin Baby Dragon
Zap Elite Barbarians Dart Goblin Earthquake Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Dart Goblin Baby Dragon Bandit
Zap Dart Goblin Baby Dragon Bandit
Earthquake Dart Goblin Baby Dragon Bandit
Earthquake Knight Dart Goblin
Zap Earthquake Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Earthquake Baby Dragon
Earthquake Zap Dart Goblin Baby Dragon
Zap Dart Goblin Bandit
Elite Barbarians
Zap Knight Dart Goblin Earthquake Bandit
Zap Dart Goblin Baby Dragon
Earthquake Knight Elite Barbarians Dart Goblin Baby Dragon Bandit
Earthquake Dart Goblin Baby Dragon Bandit
Earthquake Zap Elite Barbarians Dart Goblin Baby Dragon
Earthquake Zap Dart Goblin Baby Dragon Bandit
Earthquake Dart Goblin Baby Dragon Bandit
Earthquake
Zap Dart Goblin Earthquake Baby Dragon Bandit
Zap Dart Goblin Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Zap Earthquake Baby Dragon
Zap Dart Goblin Earthquake Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Dart Goblin Baby Dragon Bandit
Elite Barbarians Zap Dart Goblin Baby Dragon
Zap Dart Goblin
Elite Barbarians
Zap Dart Goblin Earthquake Bandit
Zap
Earthquake
Zap Earthquake Dart Goblin Bandit
Zap Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Zap Dart Goblin Earthquake Baby Dragon
Zap
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Baby Dragon
Zap Dart Goblin
Zap Dart Goblin Baby Dragon Bandit
Dart Goblin

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