My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Hog Rider Wizard
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tornado Hog Rider Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Knight The Log
Knight
Hog Rider Zap Elite Barbarians Wizard The Log
Elite Barbarians
Zap Knight Hog Rider Wizard The Log
Hog Rider
Zap Knight The Log Elite Barbarians Wizard Rocket Tornado
Wizard
Tornado Knight Elite Barbarians Hog Rider
Rocket
Tornado Hog Rider
Tornado
Zap Wizard Rocket Hog Rider The Log
The Log
Hog Rider Zap Knight Elite Barbarians Tornado

Defense Synergies 2 12

Zap
Knight Elite Barbarians Tornado The Log
Knight
Zap Wizard Tornado The Log
Elite Barbarians
Zap Wizard The Log
Hog Rider
Wizard
Tornado Knight Elite Barbarians The Log
Rocket
Tornado The Log
Tornado
Wizard Rocket Zap Knight The Log
The Log
Zap Knight Elite Barbarians Wizard Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Wizard The Log
Elite Barbarians Zap Knight The Log
Rocket Tornado Knight Elite Barbarians
Elite Barbarians Knight
Elite Barbarians Rocket Tornado The Log
Tornado The Log Zap
Rocket Tornado Zap Wizard
Rocket Zap The Log
Elite Barbarians Tornado
Knight Elite Barbarians Tornado
Zap Knight Wizard Tornado The Log
Zap Wizard Tornado
Zap Knight Elite Barbarians Wizard Rocket The Log
Wizard Rocket Zap Tornado The Log
Elite Barbarians Knight
Rocket Tornado Zap Elite Barbarians The Log
Wizard Knight Elite Barbarians Tornado
Zap Knight Elite Barbarians Wizard Tornado The Log
Zap Wizard Tornado The Log Knight
Elite Barbarians Tornado
Wizard Knight Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Wizard Rocket The Log
Zap Knight Elite Barbarians Rocket The Log
Rocket Zap Knight Elite Barbarians Tornado The Log
Knight Elite Barbarians
Wizard Rocket Zap Tornado
Rocket Knight Elite Barbarians
Knight Elite Barbarians
Zap Rocket Knight Elite Barbarians Tornado The Log
Knight Elite Barbarians
Rocket Zap Elite Barbarians Tornado The Log
Elite Barbarians Rocket Knight Wizard
Wizard
Elite Barbarians Zap Knight Rocket Tornado The Log
Zap Elite Barbarians Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Zap Tornado The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket Zap The Log
Wizard Zap Rocket Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Rocket Elite Barbarians Tornado
Rocket Zap Knight Wizard Tornado The Log
Zap Wizard Rocket Tornado
Rocket Knight Elite Barbarians The Log
Rocket
Zap Elite Barbarians The Log
Rocket Zap Wizard The Log
Wizard Rocket The Log
Rocket Tornado
Rocket
Rocket Zap Wizard The Log
Rocket Zap Wizard Tornado The Log
Rocket The Log
Rocket Wizard Tornado
Rocket Tornado The Log
Rocket Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Rocket Zap Tornado The Log
Elite Barbarians Zap Wizard Tornado
Zap Rocket Wizard
Elite Barbarians
Zap Wizard Rocket The Log
Zap Rocket
Rocket Wizard The Log
Zap Rocket
Rocket Zap Wizard Tornado
The Log
Knight Wizard Rocket
The Log Zap Wizard
Rocket Zap Tornado
Elite Barbarians
Zap Elite Barbarians Rocket Tornado The Log
Zap Rocket Tornado
Zap Rocket Tornado The Log
Wizard Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: