My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Bandit
Giant Snowball
Zap
Prince Bandit
Barbarian Barrel
Knight Elite Barbarians Wizard Bandit
The Log
Elite Barbarians Mini P.E.K.K.A Prince Bandit
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Wizard Prince Bandit
Fireball
Elite Barbarians Wizard Bandit
Poison
Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Wizard Prince Bandit
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Bandit Mini P.E.K.K.A Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Knight Mini P.E.K.K.A Bandit
Knight
Zap Elite Barbarians Wizard Prince
Elite Barbarians
Zap Rage Knight Wizard Bandit
Mini P.E.K.K.A
Zap Wizard Rage
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Rage Prince Bandit
Rage
Elite Barbarians Mini P.E.K.K.A Wizard Prince
Prince
Zap Knight Wizard Rage
Bandit
Zap Elite Barbarians Wizard

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Knight Elite Barbarians Prince Bandit
Knight
Zap Mini P.E.K.K.A Wizard
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Knight Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Prince Bandit
Rage
Prince
Zap Wizard
Bandit
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Elite Barbarians Mini P.E.K.K.A Zap Knight Prince Bandit
Mini P.E.K.K.A Prince Knight Elite Barbarians Bandit
Elite Barbarians Mini P.E.K.K.A Prince Knight Bandit
Elite Barbarians Mini P.E.K.K.A Prince
Zap Bandit
Zap Wizard
Zap Bandit
Mini P.E.K.K.A Elite Barbarians Prince
Knight Elite Barbarians Mini P.E.K.K.A Prince Bandit
Zap Knight Wizard Bandit
Zap Wizard
Mini P.E.K.K.A Prince Zap Knight Elite Barbarians Wizard Bandit
Wizard Zap Mini P.E.K.K.A Prince
Elite Barbarians Mini P.E.K.K.A Knight Prince Bandit
Zap Elite Barbarians Mini P.E.K.K.A Prince Bandit
Wizard Knight Elite Barbarians Mini P.E.K.K.A Prince
Zap Knight Elite Barbarians Wizard Prince Bandit
Zap Wizard Knight Bandit
Mini P.E.K.K.A Elite Barbarians Prince
Wizard Knight Elite Barbarians Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Elite Barbarians Prince Bandit
Bandit Zap Knight Elite Barbarians Mini P.E.K.K.A Wizard Prince
Bandit Zap Knight Elite Barbarians Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap Knight Elite Barbarians Bandit
Knight Elite Barbarians Mini P.E.K.K.A Prince Bandit
Wizard Zap
Mini P.E.K.K.A Prince Knight Elite Barbarians Bandit
Mini P.E.K.K.A Knight Elite Barbarians Prince
Zap Knight Elite Barbarians Mini P.E.K.K.A Prince Bandit
Knight Elite Barbarians Mini P.E.K.K.A Prince
Zap Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince Knight Wizard Bandit
Wizard
Elite Barbarians Zap Knight Mini P.E.K.K.A Prince
Zap Elite Barbarians Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit
Bandit
Knight Prince
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Elite Barbarians Mini P.E.K.K.A Prince
Zap Knight Wizard Prince Bandit
Zap Wizard
Knight Elite Barbarians Bandit
Bandit
Zap Elite Barbarians Prince
Zap Wizard Bandit
Wizard Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince Bandit
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Prince Bandit
Zap Bandit
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard Bandit
Zap
Prince
Wizard
Zap Prince Bandit
Zap Wizard
Knight Mini P.E.K.K.A Wizard Prince
Zap Wizard
Zap
Elite Barbarians Prince
Zap Elite Barbarians
Zap
Zap Prince Bandit
Prince
Wizard

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