My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Inferno Dragon Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Bomb Tower Magic Archer
The Log
Elite Barbarians Suspicious Bush
Earthquake
Bomb Tower
Arrows
Suspicious Bush
Royal Delivery
Knight Elite Barbarians Inferno Dragon Magic Archer
Fireball
Elite Barbarians Suspicious Bush Bomb Tower Inferno Dragon Magic Archer
Poison
Suspicious Bush Bomb Tower Magic Archer
Lightning
Knight Elite Barbarians Bomb Tower Inferno Dragon Magic Archer Monk
Rocket
Elite Barbarians Bomb Tower Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Knight Bomb Tower Inferno Dragon Magic Archer Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Suspicious Bush Knight Bomb Tower

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Magic Archer
Knight
Zap Elite Barbarians Magic Archer
Elite Barbarians
Zap Knight
Suspicious Bush
Bomb Tower
Inferno Dragon
Magic Archer
Zap Knight
Monk

Defense Synergies 3 5

Zap
Bomb Tower Knight Elite Barbarians Inferno Dragon Magic Archer
Knight
Bomb Tower Magic Archer Zap
Elite Barbarians
Zap
Suspicious Bush
Bomb Tower
Zap Knight Magic Archer
Inferno Dragon
Zap
Magic Archer
Knight Zap Bomb Tower
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Magic Archer
Elite Barbarians Bomb Tower Inferno Dragon Zap Knight Monk
Bomb Tower Knight Elite Barbarians Inferno Dragon
Elite Barbarians Bomb Tower Inferno Dragon Knight Monk
Elite Barbarians Bomb Tower Monk
Zap Bomb Tower Magic Archer
Inferno Dragon Zap Bomb Tower Magic Archer
Zap Bomb Tower Magic Archer Monk
Inferno Dragon Elite Barbarians Bomb Tower
Knight Elite Barbarians
Zap Knight Bomb Tower Magic Archer
Inferno Dragon Zap Magic Archer
Bomb Tower Zap Knight Elite Barbarians
Bomb Tower Zap Magic Archer
Elite Barbarians Inferno Dragon Knight Bomb Tower
Bomb Tower Monk Zap Elite Barbarians Inferno Dragon
Bomb Tower Knight Elite Barbarians
Bomb Tower Zap Knight Elite Barbarians Magic Archer
Zap Bomb Tower Knight Inferno Dragon Magic Archer
Elite Barbarians Bomb Tower Inferno Dragon
Knight Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Bomb Tower Inferno Dragon Magic Archer Monk
Zap Knight Elite Barbarians Bomb Tower
Zap Knight Elite Barbarians Monk
Knight Elite Barbarians Inferno Dragon
Zap Bomb Tower Magic Archer Monk
Knight Elite Barbarians Bomb Tower
Knight Elite Barbarians Bomb Tower Inferno Dragon
Zap Knight Elite Barbarians Bomb Tower Inferno Dragon Magic Archer Monk
Inferno Dragon
Inferno Dragon Knight Elite Barbarians Bomb Tower
Monk Zap Elite Barbarians
Elite Barbarians Knight Bomb Tower
Bomb Tower Magic Archer
Elite Barbarians Zap Knight Bomb Tower Inferno Dragon Magic Archer Monk
Zap Elite Barbarians Bomb Tower Inferno Dragon Magic Archer
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Monk
Monk Zap Magic Archer
Magic Archer
Knight
Zap Magic Archer
Zap Magic Archer Monk
Magic Archer
Zap Magic Archer
Monk Zap
Elite Barbarians
Monk Zap Knight Magic Archer
Monk Zap Magic Archer
Knight Elite Barbarians Magic Archer
Magic Archer Monk
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Magic Archer
Monk
Zap Magic Archer Monk
Zap Magic Archer Monk
Magic Archer Monk
Monk
Zap Monk
Zap Magic Archer
Inferno Dragon
Zap Magic Archer Monk
Zap Magic Archer Monk
Zap Magic Archer
Elite Barbarians Zap Magic Archer
Zap
Elite Barbarians
Zap Magic Archer
Zap Magic Archer Monk
Magic Archer Monk
Zap Magic Archer
Zap Magic Archer Monk
Knight Magic Archer
Zap Magic Archer
Monk Zap
Elite Barbarians
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Zap Magic Archer Monk
Inferno Dragon
Monk

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