My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Elite Barbarians Valkyrie
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Valkyrie Hog Rider
Fireball
Elite Barbarians Hog Rider
Poison
Lightning
Knight Elite Barbarians Valkyrie Goblinstein
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Knight Valkyrie Hog Rider Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Knight

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Valkyrie The Log
Knight
Hog Rider Zap Elite Barbarians The Log
Elite Barbarians
Zap Valkyrie Rage Knight Hog Rider The Log
Valkyrie
Elite Barbarians Hog Rider Zap
Hog Rider
Zap Knight Valkyrie Rage The Log Elite Barbarians
Rage
Elite Barbarians Hog Rider
The Log
Hog Rider Zap Knight Elite Barbarians
Goblinstein

Defense Synergies 1 7

Zap
Knight Elite Barbarians Valkyrie The Log
Knight
Zap The Log
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Elite Barbarians Zap The Log
Hog Rider
Rage
The Log
Zap Knight Elite Barbarians Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie The Log
Elite Barbarians Zap Knight Valkyrie The Log
Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie
Elite Barbarians Valkyrie The Log
The Log Zap Valkyrie
Zap
Zap Valkyrie The Log
Elite Barbarians
Knight Elite Barbarians Valkyrie
Valkyrie Zap Knight The Log
Zap
Zap Knight Elite Barbarians Valkyrie The Log
Valkyrie Zap The Log
Elite Barbarians Knight
Zap Elite Barbarians The Log
Knight Elite Barbarians Valkyrie
Valkyrie Zap Knight Elite Barbarians The Log
Zap Valkyrie The Log Knight
Elite Barbarians
Valkyrie Knight Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Elite Barbarians
Zap Knight Elite Barbarians Valkyrie The Log
Zap Knight Elite Barbarians Valkyrie The Log
Valkyrie Zap Knight Elite Barbarians The Log
Knight Elite Barbarians Valkyrie
Zap
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Zap Knight Elite Barbarians Valkyrie The Log
Knight Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Knight Valkyrie
Valkyrie
Elite Barbarians Zap Knight Valkyrie The Log
Valkyrie Zap Elite Barbarians The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
Zap The Log
The Log
Knight Valkyrie The Log
Zap Valkyrie The Log
Zap
The Log
The Log Zap
The Log Zap
Elite Barbarians
Zap Knight Valkyrie The Log
Zap
Knight Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log
Zap The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Zap
Zap
Elite Barbarians
Zap The Log
Zap
The Log
Zap
Zap
The Log
Knight Valkyrie
The Log Zap
Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log

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