My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Knight Elite Barbarians Valkyrie Ice Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Fireball
Elite Barbarians Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Knight Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Ice Wizard Valkyrie Electro Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Knight Valkyrie The Log Ice Wizard
Knight
Zap Elite Barbarians The Log Ice Wizard Electro Wizard
Elite Barbarians
Zap Valkyrie Knight The Log
Valkyrie
Elite Barbarians Zap Electro Wizard
Lightning
The Log
Zap Knight Elite Barbarians
Ice Wizard
Zap Knight
Electro Wizard
Zap Knight Valkyrie

Defense Synergies 4 13

Zap
Electro Wizard Knight Elite Barbarians Valkyrie The Log Ice Wizard
Knight
Ice Wizard Electro Wizard Zap The Log
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Elite Barbarians Zap The Log Ice Wizard Electro Wizard
Lightning
The Log
The Log
Zap Knight Elite Barbarians Valkyrie Lightning Ice Wizard Electro Wizard
Ice Wizard
Knight Zap Valkyrie The Log
Electro Wizard
Zap Knight Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Valkyrie The Log Electro Wizard
Elite Barbarians Zap Knight Valkyrie The Log Ice Wizard Electro Wizard
Knight Elite Barbarians Valkyrie Lightning Ice Wizard Electro Wizard
Elite Barbarians Knight Valkyrie Ice Wizard Electro Wizard
Lightning Elite Barbarians Valkyrie The Log
The Log Zap Valkyrie Ice Wizard Electro Wizard
Lightning Electro Wizard Zap Ice Wizard
Lightning Zap Valkyrie The Log Electro Wizard
Elite Barbarians Ice Wizard
Knight Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Zap Knight The Log
Zap Ice Wizard Electro Wizard
Zap Knight Elite Barbarians Valkyrie Lightning The Log Ice Wizard Electro Wizard
Valkyrie Zap The Log Electro Wizard
Elite Barbarians Knight Electro Wizard
Zap Elite Barbarians Lightning The Log Electro Wizard
Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Knight Elite Barbarians The Log Ice Wizard Electro Wizard
Zap Valkyrie The Log Knight Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Elite Barbarians Valkyrie Lightning The Log
Zap Knight Elite Barbarians Valkyrie Lightning The Log Electro Wizard
Valkyrie Lightning Zap Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Valkyrie
Zap Ice Wizard Electro Wizard
Knight Elite Barbarians Valkyrie Lightning Ice Wizard Electro Wizard
Knight Elite Barbarians Valkyrie
Zap Lightning Electro Wizard Knight Elite Barbarians Valkyrie The Log
Knight Elite Barbarians Valkyrie
Lightning Zap Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Lightning Knight Valkyrie
Valkyrie
Elite Barbarians Electro Wizard Zap Knight Valkyrie Lightning The Log
Valkyrie Zap Elite Barbarians The Log Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Valkyrie The Log
Zap The Log Ice Wizard Electro Wizard
Lightning The Log
Lightning Knight Valkyrie The Log
Zap Valkyrie The Log
Zap Ice Wizard
The Log
The Log Zap Lightning Ice Wizard
The Log Zap Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Zap Knight Valkyrie The Log Electro Wizard
Lightning Zap
Lightning Knight Elite Barbarians The Log
Lightning
Lightning Zap Elite Barbarians The Log
Lightning Zap The Log
Lightning The Log
Lightning
Lightning
Lightning Zap The Log Electro Wizard
Lightning Zap Valkyrie The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Valkyrie Ice Wizard
The Log Zap Lightning Ice Wizard Electro Wizard
Lightning Zap The Log
Lightning Zap The Log
Elite Barbarians Lightning Zap Ice Wizard Electro Wizard
Zap Lightning Electro Wizard
Lightning Elite Barbarians
Lightning Zap The Log
Zap Lightning Electro Wizard
Lightning The Log
Zap Lightning Electro Wizard
Lightning Zap Ice Wizard Electro Wizard
The Log
Lightning Knight Valkyrie Electro Wizard
The Log Zap Lightning
Lightning Zap
Elite Barbarians
Zap Elite Barbarians Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Electro Wizard
Lightning

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