My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Knight Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Wizard P.E.K.K.A Miner
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Royal Delivery Miner Wizard Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Royal Delivery Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Miner Knight
Knight
Zap Elite Barbarians Wizard Miner
Royal Delivery
Elite Barbarians
Zap Knight Wizard
Wizard
Knight Elite Barbarians P.E.K.K.A Miner
Lightning
P.E.K.K.A
Zap Wizard
Miner
Zap Knight Wizard

Defense Synergies 1 11

Zap
Knight Royal Delivery Elite Barbarians P.E.K.K.A Miner
Knight
Royal Delivery Zap Wizard
Royal Delivery
Knight Zap Elite Barbarians Wizard P.E.K.K.A
Elite Barbarians
Zap Royal Delivery Wizard
Wizard
Knight Royal Delivery Elite Barbarians P.E.K.K.A
Lightning
P.E.K.K.A
Zap Royal Delivery Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Wizard
Elite Barbarians P.E.K.K.A Zap Knight Royal Delivery
P.E.K.K.A Knight Royal Delivery Elite Barbarians Lightning
Elite Barbarians P.E.K.K.A Knight
Lightning Royal Delivery Elite Barbarians P.E.K.K.A
Royal Delivery Zap
Lightning Zap Royal Delivery Wizard
Lightning Zap P.E.K.K.A
P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Royal Delivery Miner
Zap Knight Royal Delivery Wizard
Zap Royal Delivery Wizard
P.E.K.K.A Zap Knight Royal Delivery Elite Barbarians Wizard Lightning
Wizard Zap Royal Delivery P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight
Zap Royal Delivery Elite Barbarians Lightning P.E.K.K.A
Wizard Knight Royal Delivery Elite Barbarians P.E.K.K.A
Royal Delivery Zap Knight Elite Barbarians Wizard
Zap Royal Delivery Wizard Knight
P.E.K.K.A Elite Barbarians
Wizard Knight Royal Delivery Elite Barbarians P.E.K.K.A
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Royal Delivery Elite Barbarians P.E.K.K.A
Royal Delivery Zap Knight Elite Barbarians Wizard Lightning Miner
Royal Delivery P.E.K.K.A Zap Knight Elite Barbarians Lightning
Lightning P.E.K.K.A Zap Knight Royal Delivery Elite Barbarians
P.E.K.K.A Knight Royal Delivery Elite Barbarians
Royal Delivery Wizard Zap
Royal Delivery P.E.K.K.A Knight Elite Barbarians Lightning
P.E.K.K.A Knight Royal Delivery Elite Barbarians
Zap Royal Delivery Lightning P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Royal Delivery
P.E.K.K.A Knight Elite Barbarians
Lightning P.E.K.K.A Zap Royal Delivery Elite Barbarians
Royal Delivery Elite Barbarians Lightning P.E.K.K.A Knight Wizard
Wizard
Elite Barbarians Zap Knight Royal Delivery Lightning P.E.K.K.A
Zap Royal Delivery Elite Barbarians Wizard P.E.K.K.A
Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Miner
Lightning Miner
Lightning Knight
Wizard Zap
Wizard Zap
Wizard
Zap Wizard Lightning
Miner Zap Wizard Lightning
Lightning Elite Barbarians
Lightning Miner Zap Knight Wizard
Lightning Zap Wizard
Lightning Knight Elite Barbarians Miner
Lightning
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard Miner
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Miner Zap Wizard Lightning
Lightning Zap Wizard Miner
Lightning Miner Zap
Elite Barbarians Lightning Zap Wizard
Zap Lightning Wizard
Lightning Elite Barbarians
Lightning Zap Wizard Miner
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning
Lightning Zap Wizard
Lightning Miner Knight Wizard
Zap Wizard Lightning
Lightning Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Lightning
Zap Lightning
Lightning Zap Miner
P.E.K.K.A
Lightning Wizard

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