My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Knight Elite Barbarians Wizard Witch Bandit Lumberjack
The Log
Elite Barbarians Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Wizard Witch Bandit Lumberjack
Fireball
Elite Barbarians Wizard Witch Bandit Lumberjack
Poison
Wizard Witch
Lightning
Knight Elite Barbarians Wizard Witch Bandit Lumberjack
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Bandit Lumberjack Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Bandit

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Witch The Log Bandit Lumberjack
Knight
Zap Elite Barbarians Wizard Witch The Log Lumberjack
Elite Barbarians
Zap Knight Wizard The Log Bandit Lumberjack
Wizard
Knight Elite Barbarians Bandit Lumberjack
Witch
Zap Knight Bandit Lumberjack
The Log
Zap Knight Elite Barbarians Bandit Lumberjack
Bandit
Zap Elite Barbarians Wizard Witch The Log Lumberjack
Lumberjack
Zap Knight Elite Barbarians Wizard Witch The Log Bandit

Defense Synergies 0 21

Zap
Knight Elite Barbarians Witch The Log Bandit Lumberjack
Knight
Zap Wizard Witch The Log Lumberjack
Elite Barbarians
Zap Wizard The Log
Wizard
Knight Elite Barbarians The Log Bandit Lumberjack
Witch
Zap Knight The Log Bandit Lumberjack
The Log
Zap Knight Elite Barbarians Wizard Witch Bandit Lumberjack
Bandit
Zap Wizard Witch The Log Lumberjack
Lumberjack
Zap Knight Wizard Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Elite Barbarians Lumberjack Zap Knight Witch The Log Bandit
Witch Lumberjack Knight Elite Barbarians Bandit
Elite Barbarians Witch Lumberjack Knight Bandit
Elite Barbarians The Log Lumberjack
The Log Zap Bandit Lumberjack
Zap Wizard Witch
Zap The Log Bandit
Witch Elite Barbarians Lumberjack
Knight Elite Barbarians Bandit Lumberjack
Witch Zap Knight Wizard The Log Bandit Lumberjack
Zap Wizard Witch
Lumberjack Zap Knight Elite Barbarians Wizard Witch The Log Bandit
Wizard Zap Witch The Log Lumberjack
Elite Barbarians Knight Bandit Lumberjack
Zap Elite Barbarians The Log Bandit Lumberjack
Wizard Knight Elite Barbarians Witch Lumberjack
Zap Knight Elite Barbarians Wizard Witch The Log Bandit Lumberjack
Zap Wizard Witch The Log Knight Bandit Lumberjack
Elite Barbarians Lumberjack
Wizard Knight Elite Barbarians Witch The Log Bandit Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Elite Barbarians Witch Bandit
Bandit Zap Knight Elite Barbarians Wizard The Log Lumberjack
Bandit Lumberjack Zap Knight Elite Barbarians Witch The Log
Lumberjack Zap Knight Elite Barbarians The Log Bandit
Knight Elite Barbarians Witch Bandit Lumberjack
Wizard Zap Witch
Knight Elite Barbarians Witch Bandit Lumberjack
Knight Elite Barbarians Lumberjack
Zap Knight Elite Barbarians Witch The Log Bandit
Witch
Knight Elite Barbarians Witch Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Knight Wizard Witch Bandit Lumberjack
Wizard Witch
Elite Barbarians Witch Zap Knight The Log Lumberjack
Zap Elite Barbarians Wizard Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Zap The Log Bandit
The Log Bandit
Knight The Log
Wizard Zap The Log
Wizard Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Elite Barbarians Lumberjack
Zap Knight Wizard The Log Bandit
Zap Wizard
Knight Elite Barbarians The Log Bandit
Bandit
Zap Elite Barbarians The Log
Zap Wizard Witch The Log Bandit
Wizard The Log Bandit
Zap Wizard The Log Bandit
Zap Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch
Witch
The Log Zap Wizard Witch Bandit
Zap Wizard Witch The Log Bandit
Zap The Log Bandit
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Wizard The Log Bandit
Zap
Wizard The Log
Zap Witch Bandit
Zap Wizard Witch
The Log
Knight Wizard Lumberjack
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log Bandit
Wizard

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