My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Hunter Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Goblin Cage Battle Ram Hunter Bandit Magic Archer
The Log
Goblin Cage Battle Ram Hunter Bandit
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Battle Ram Hunter Bandit Magic Archer
Fireball
Goblin Cage Battle Ram Hunter Bandit Magic Archer
Poison
Goblin Cage Hunter Magic Archer
Lightning
Goblin Cage Battle Ram Hunter Bandit Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Goblin Cage Battle Ram Hunter Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Goblin Cage

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Goblin Cage Hunter The Log Bandit Magic Archer Mega Knight
Goblin Cage
Zap Battle Ram Hunter The Log Bandit Magic Archer
Battle Ram
Zap The Log Bandit Magic Archer Goblin Cage Hunter
Hunter
Zap Goblin Cage Battle Ram Bandit Mega Knight
The Log
Battle Ram Zap Goblin Cage Bandit Magic Archer Mega Knight
Bandit
Battle Ram Zap Goblin Cage Hunter The Log Magic Archer Mega Knight
Magic Archer
Battle Ram Zap Goblin Cage The Log Bandit Mega Knight
Mega Knight
Zap Hunter The Log Bandit Magic Archer

Defense Synergies 1 18

Zap
Mega Knight Goblin Cage Hunter The Log Bandit Magic Archer
Goblin Cage
Zap Hunter The Log Bandit Magic Archer
Battle Ram
Hunter
Zap Goblin Cage The Log Bandit Mega Knight
The Log
Zap Goblin Cage Hunter Bandit Magic Archer Mega Knight
Bandit
Zap Goblin Cage Hunter The Log Magic Archer Mega Knight
Magic Archer
Zap Goblin Cage The Log Bandit Mega Knight
Mega Knight
Zap Hunter The Log Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage The Log Magic Archer
Hunter Zap Goblin Cage The Log Bandit Mega Knight
Goblin Cage Hunter Mega Knight Bandit
Goblin Cage Hunter Bandit Mega Knight
Goblin Cage The Log Mega Knight
The Log Zap Hunter Bandit Magic Archer Mega Knight
Hunter Zap Goblin Cage Magic Archer
Zap Goblin Cage The Log Bandit Magic Archer Mega Knight
Hunter Goblin Cage
Hunter Bandit Mega Knight
Zap Hunter The Log Bandit Magic Archer Mega Knight
Hunter Zap Magic Archer
Goblin Cage Hunter Mega Knight Zap The Log Bandit
Mega Knight Zap Goblin Cage Hunter The Log Magic Archer
Goblin Cage Hunter Bandit Mega Knight
Zap Goblin Cage Hunter The Log Bandit Mega Knight
Mega Knight Goblin Cage Hunter
Goblin Cage Mega Knight Zap Hunter The Log Bandit Magic Archer
Zap Goblin Cage Hunter The Log Bandit Magic Archer Mega Knight
Goblin Cage Hunter
Mega Knight Hunter The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Cage Bandit
Bandit Zap Hunter The Log Magic Archer Mega Knight
Bandit Mega Knight Zap Goblin Cage Hunter The Log
Hunter Mega Knight Zap Goblin Cage The Log Bandit
Goblin Cage Hunter Bandit Mega Knight
Zap Hunter Magic Archer
Goblin Cage Hunter Bandit
Mega Knight Goblin Cage Hunter
Zap Goblin Cage Mega Knight The Log Bandit Magic Archer
Goblin Cage
Mega Knight Goblin Cage Hunter
Mega Knight Zap Goblin Cage The Log
Mega Knight Goblin Cage Hunter Bandit
Goblin Cage Magic Archer Mega Knight
Zap Goblin Cage Hunter The Log Magic Archer
Mega Knight Zap Goblin Cage Hunter The Log Magic Archer
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
Zap The Log Bandit Magic Archer
The Log Bandit Magic Archer
The Log
Zap The Log Magic Archer Mega Knight
Zap Hunter Magic Archer
The Log Magic Archer
The Log Zap Hunter Magic Archer
The Log Zap Bandit
Zap The Log Bandit Magic Archer
Zap Magic Archer
Hunter The Log Bandit Magic Archer
Bandit Magic Archer
Zap The Log Magic Archer
Zap Hunter The Log Bandit Magic Archer
Magic Archer The Log Bandit Mega Knight
Zap Hunter The Log Bandit Magic Archer Mega Knight
Zap The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap The Log Hunter Magic Archer Mega Knight
The Log Zap Hunter Bandit Magic Archer
Zap The Log Bandit Magic Archer Mega Knight
Zap The Log Bandit Magic Archer
Zap Hunter Magic Archer
Zap
Zap Hunter The Log Bandit Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
The Log Magic Archer
Zap Bandit Magic Archer
Zap Hunter Magic Archer
The Log
Hunter Magic Archer Mega Knight
The Log Zap Magic Archer
Zap
Mega Knight
Zap The Log Magic Archer
Zap Magic Archer
Zap The Log Bandit Magic Archer Mega Knight
Mega Knight

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