My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Bandit
Giant Snowball
Battle Ram Wall Breakers
Zap
Firecracker Battle Ram Wall Breakers Bandit
Barbarian Barrel
Firecracker Battle Ram Wall Breakers Bandit Magic Archer
The Log
Firecracker Battle Ram Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Battle Ram Wall Breakers Bandit Magic Archer
Fireball
Firecracker Battle Ram Wall Breakers Bandit Magic Archer
Poison
Firecracker Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Firecracker Bandit Battle Ram Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Firecracker

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Wall Breakers The Log Bandit Magic Archer Mega Knight
Firecracker
Zap Battle Ram Wall Breakers Bandit Mega Knight
Battle Ram
Zap The Log Bandit Magic Archer Firecracker Wall Breakers
Wall Breakers
Zap Firecracker Battle Ram The Log Mega Knight
The Log
Battle Ram Zap Wall Breakers Bandit Magic Archer Mega Knight
Bandit
Battle Ram Zap Firecracker The Log Magic Archer Mega Knight
Magic Archer
Battle Ram Zap The Log Bandit Mega Knight
Mega Knight
Zap Firecracker Wall Breakers The Log Bandit Magic Archer

Defense Synergies 2 12

Zap
Mega Knight Firecracker The Log Bandit Magic Archer
Firecracker
The Log Zap Bandit Mega Knight
Battle Ram
Wall Breakers
The Log
Firecracker Zap Bandit Magic Archer Mega Knight
Bandit
Zap Firecracker The Log Magic Archer Mega Knight
Magic Archer
Zap The Log Bandit Mega Knight
Mega Knight
Zap Firecracker The Log Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Bandit Mega Knight
Mega Knight Bandit
Firecracker Bandit Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Bandit Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap The Log Bandit Magic Archer Mega Knight
Firecracker Bandit Mega Knight
Zap Firecracker The Log Bandit Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight Zap The Log Bandit
Mega Knight Zap Firecracker The Log Magic Archer
Bandit Mega Knight
Zap The Log Bandit Mega Knight
Mega Knight Firecracker
Mega Knight Zap Firecracker The Log Bandit Magic Archer
Zap The Log Firecracker Bandit Magic Archer Mega Knight
Mega Knight Firecracker The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Firecracker The Log Magic Archer Mega Knight
Bandit Mega Knight Zap The Log
Mega Knight Zap The Log Bandit
Bandit Mega Knight
Firecracker Zap Magic Archer
Bandit
Mega Knight
Zap Mega Knight Firecracker The Log Bandit Magic Archer
Mega Knight
Mega Knight Zap The Log
Mega Knight Bandit
Firecracker Magic Archer Mega Knight
Zap Firecracker The Log Magic Archer
Mega Knight Zap Firecracker The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log Bandit
Firecracker Zap The Log Bandit Magic Archer
The Log Bandit Magic Archer
Firecracker The Log
Zap Firecracker The Log Magic Archer Mega Knight
Firecracker Zap Magic Archer
Firecracker The Log Magic Archer
The Log Zap Firecracker Magic Archer
The Log Zap Firecracker Bandit
Firecracker Zap The Log Bandit Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Bandit Magic Archer
Firecracker Bandit Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Bandit Magic Archer
Magic Archer Firecracker The Log Bandit Mega Knight
Zap Firecracker The Log Bandit Magic Archer Mega Knight
Zap Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Magic Archer Mega Knight
Firecracker The Log Zap Bandit Magic Archer
Zap The Log Bandit Magic Archer Mega Knight
Zap Firecracker The Log Bandit Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Zap The Log Bandit Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Zap Bandit Magic Archer
Zap Firecracker Magic Archer
The Log
Firecracker Magic Archer Mega Knight
The Log Zap Firecracker Magic Archer
Zap
Firecracker Mega Knight
Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker The Log Bandit Magic Archer Mega Knight
Firecracker Mega Knight

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