My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Golem Electro Wizard Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Witch Electro Wizard Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Mega Minion Witch Electro Wizard Night Witch Mother Witch
Fireball
Mega Minion Witch Electro Wizard Night Witch Mother Witch
Poison
Mega Minion Witch Electro Wizard Night Witch Mother Witch
Lightning
Mega Minion Witch Electro Wizard Night Witch Mother Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Electro Wizard Night Witch Mother Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Electro Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Electro Wizard Witch Golem Night Witch Mother Witch
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Mega Minion Electro Wizard
Witch
Zap Golem
Golem
Mega Minion Fireball Night Witch Zap Witch Electro Wizard Mother Witch
Electro Wizard
Zap Fireball Golem
Night Witch
Golem Zap
Mother Witch
Zap Golem

Defense Synergies 3 10

Zap
Mega Minion Fireball Electro Wizard Witch Night Witch Mother Witch
Mega Minion
Zap Witch Electro Wizard Night Witch
Fireball
Zap Electro Wizard
Witch
Zap Mega Minion Electro Wizard
Golem
Electro Wizard
Zap Mega Minion Fireball Witch Night Witch
Night Witch
Zap Mega Minion Electro Wizard Mother Witch
Mother Witch
Zap Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
Zap Mega Minion Witch Electro Wizard Night Witch
Witch Mega Minion Electro Wizard Night Witch
Witch Night Witch Mega Minion Electro Wizard
Fireball
Fireball Zap Mega Minion Electro Wizard Night Witch Mother Witch
Mega Minion Electro Wizard Zap Fireball Witch Night Witch
Zap Fireball Electro Wizard
Witch Night Witch
Electro Wizard Night Witch
Witch Electro Wizard Mother Witch Zap Mega Minion Fireball Night Witch
Mega Minion Zap Fireball Witch Electro Wizard Night Witch
Night Witch Zap Fireball Witch Electro Wizard
Fireball Zap Mega Minion Witch Electro Wizard Night Witch
Electro Wizard
Zap Fireball Electro Wizard
Fireball Witch Electro Wizard Night Witch
Fireball Zap Mega Minion Witch Electro Wizard Night Witch
Zap Witch Mega Minion Fireball Electro Wizard Mother Witch
Electro Wizard
Fireball Witch Electro Wizard Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Mega Minion
Zap Witch Electro Wizard
Zap Fireball Electro Wizard Night Witch
Witch Night Witch
Fireball Mother Witch Zap Witch Electro Wizard
Mega Minion Fireball Witch Electro Wizard Night Witch
Zap Electro Wizard Mega Minion Fireball Witch
Witch Mega Minion
Mega Minion Witch
Zap Fireball Electro Wizard
Fireball Witch Night Witch
Fireball Witch
Witch Electro Wizard Zap Mega Minion Fireball Night Witch
Zap Mega Minion Fireball Witch Electro Wizard Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Mother Witch Zap Mega Minion Witch
Witch
Fireball Zap
Fireball Zap
Fireball Electro Wizard Night Witch
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Night Witch
Zap Mega Minion Fireball Electro Wizard
Zap Fireball Witch Mother Witch
Fireball Night Witch
Fireball
Zap Fireball
Zap Mother Witch Fireball Witch
Mega Minion Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard Night Witch Mother Witch
Zap Electro Wizard Mega Minion Fireball Witch
Mega Minion Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Witch Night Witch
Fireball Zap Mega Minion Witch Electro Wizard
Fireball
Fireball Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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