My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Golem Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Night Witch
Giant Snowball
Bats Mega Minion Inferno Dragon Lumberjack Night Witch
Zap
Bats Inferno Dragon Night Witch
Barbarian Barrel
Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Mega Minion Inferno Dragon Lumberjack Night Witch
Fireball
Mega Minion Inferno Dragon Lumberjack Night Witch
Poison
Bats Mega Minion Night Witch
Lightning
Mega Minion Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Golem Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mega Minion Inferno Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Mega Minion

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Golem Inferno Dragon Lumberjack
Zap
Mega Minion Bats Golem The Log Lumberjack Night Witch
Mega Minion
Zap Golem Bats
Golem
Mega Minion Night Witch Bats Zap The Log Lumberjack
The Log
Zap Golem Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Zap Golem The Log Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 1 14

Bats
Zap The Log Inferno Dragon Lumberjack
Zap
Mega Minion Bats The Log Inferno Dragon Lumberjack Night Witch
Mega Minion
Zap The Log Lumberjack Night Witch
Golem
The Log
Bats Zap Mega Minion Inferno Dragon Lumberjack Night Witch
Inferno Dragon
Bats Zap The Log
Lumberjack
Bats Zap Mega Minion The Log
Night Witch
Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Inferno Dragon Lumberjack Bats Zap Mega Minion The Log Night Witch
Lumberjack Bats Mega Minion Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bats Mega Minion
The Log Lumberjack
The Log Bats Zap Mega Minion Lumberjack Night Witch
Bats Mega Minion Inferno Dragon Zap Night Witch
Zap The Log
Inferno Dragon Lumberjack Night Witch
Lumberjack Night Witch
Bats Zap Mega Minion The Log Lumberjack Night Witch
Mega Minion Inferno Dragon Bats Zap Night Witch
Lumberjack Night Witch Bats Zap The Log
Bats Zap Mega Minion The Log Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap The Log Inferno Dragon Lumberjack
Bats Lumberjack Night Witch
Bats Zap Mega Minion The Log Lumberjack Night Witch
Zap The Log Bats Mega Minion Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats The Log Lumberjack Night Witch
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Mega Minion The Log Inferno Dragon Lumberjack
Lumberjack Bats Zap The Log
Lumberjack Bats Zap The Log Night Witch
Inferno Dragon Lumberjack Night Witch
Bats Zap
Bats Mega Minion Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap Bats Mega Minion The Log Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Bats Mega Minion Lumberjack
Zap The Log
Lumberjack Night Witch
Bats Zap Mega Minion The Log Inferno Dragon Lumberjack Night Witch
Bats Zap Mega Minion The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Bats Zap Mega Minion
The Log
The Log Zap
The Log Zap
Bats Lumberjack Night Witch
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats Night Witch
Zap Mega Minion The Log
Zap The Log
The Log Night Witch
The Log
Zap The Log
Zap The Log
Mega Minion Inferno Dragon
The Log Zap
Zap The Log
Zap The Log
Bats Zap Night Witch
Zap Bats Mega Minion
Mega Minion Night Witch
Zap The Log Night Witch
Zap
The Log
Zap Bats Night Witch
Zap Mega Minion
The Log
Mega Minion Lumberjack
The Log Zap
Zap
Mega Minion
Zap Bats The Log
Bats Zap
Zap The Log
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: