My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince
Giant Snowball
Mega Minion Hog Rider Guards
Zap
Guards Dark Prince
Barbarian Barrel
Valkyrie Wizard Guards Dark Prince
The Log
Hog Rider Guards Dark Prince
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Valkyrie Hog Rider Wizard Guards Dark Prince
Fireball
Mega Minion Hog Rider Wizard
Poison
Mega Minion Wizard Guards
Lightning
Mega Minion Valkyrie Wizard Dark Prince
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Guards Valkyrie Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Valkyrie Guards Dark Prince The Log
Mega Minion
Zap Valkyrie
Valkyrie
Hog Rider Zap Mega Minion Wizard Dark Prince
Hog Rider
Zap Valkyrie The Log Wizard Guards Dark Prince
Wizard
Valkyrie Hog Rider Dark Prince
Guards
Zap Hog Rider The Log
Dark Prince
Zap Valkyrie Hog Rider Wizard
The Log
Hog Rider Zap Guards

Defense Synergies 1 16

Zap
Mega Minion Valkyrie Guards Dark Prince The Log
Mega Minion
Zap Valkyrie Wizard Guards Dark Prince The Log
Valkyrie
Zap Mega Minion Wizard The Log
Hog Rider
Wizard
Mega Minion Valkyrie Guards Dark Prince The Log
Guards
Zap Mega Minion Wizard The Log
Dark Prince
Zap Mega Minion Wizard The Log
The Log
Zap Mega Minion Valkyrie Wizard Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Wizard The Log
Zap Mega Minion Valkyrie Dark Prince The Log
Mega Minion Valkyrie Dark Prince
Mega Minion Valkyrie Guards Dark Prince
Valkyrie Dark Prince The Log
The Log Zap Mega Minion Valkyrie Guards Dark Prince
Mega Minion Zap Wizard
Zap Valkyrie The Log
Guards Valkyrie Dark Prince
Valkyrie Guards Zap Mega Minion Wizard Dark Prince The Log
Mega Minion Zap Wizard
Zap Valkyrie Wizard Guards Dark Prince The Log
Valkyrie Wizard Zap Mega Minion Guards Dark Prince The Log
Zap The Log
Wizard Valkyrie Dark Prince
Valkyrie Zap Mega Minion Wizard Guards Dark Prince The Log
Zap Valkyrie Wizard The Log Mega Minion Guards Dark Prince
Valkyrie Wizard Dark Prince Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Dark Prince
Zap Mega Minion Valkyrie Wizard The Log
Guards Zap Valkyrie Dark Prince The Log
Valkyrie Guards Dark Prince Zap The Log
Valkyrie Guards Dark Prince
Wizard Zap
Guards Dark Prince Mega Minion Valkyrie
Valkyrie Dark Prince
Zap Mega Minion Valkyrie Dark Prince The Log
Mega Minion Guards
Mega Minion Valkyrie Guards Dark Prince
Zap Valkyrie Guards Dark Prince The Log
Dark Prince Valkyrie Wizard Guards
Wizard Valkyrie
Guards Zap Mega Minion Valkyrie Dark Prince The Log
Valkyrie Zap Mega Minion Wizard Dark Prince The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
Zap The Log
The Log
Valkyrie Guards Dark Prince The Log
Wizard Zap Valkyrie Dark Prince The Log
Wizard Zap Mega Minion
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Guards
Zap Valkyrie Wizard Dark Prince The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Mega Minion Wizard Dark Prince The Log
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard Dark Prince
Mega Minion
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Mega Minion Wizard Guards
Mega Minion
Zap Wizard The Log
Zap
Wizard The Log
Zap Guards Dark Prince
Zap Mega Minion Wizard
The Log
Mega Minion Valkyrie Wizard Dark Prince
The Log Zap Wizard
Zap
Mega Minion Dark Prince
Zap Guards The Log
Zap
Zap Dark Prince The Log
Wizard

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