My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard P.E.K.K.A Golem Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Lumberjack
Zap
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Wizard P.E.K.K.A Lumberjack
Fireball
Mega Minion Wizard Lumberjack
Poison
Mega Minion Wizard
Lightning
Mega Minion Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Lumberjack Wizard Lightning P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mega Minion Lumberjack Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Golem Lumberjack Mega Knight
Mega Minion
Zap Golem Mega Knight
Wizard
P.E.K.K.A Golem Lumberjack Mega Knight
Lightning
Golem
P.E.K.K.A
Zap Wizard Lumberjack
Golem
Mega Minion Lightning Zap Wizard Lumberjack
Lumberjack
Zap Wizard P.E.K.K.A Golem Mega Knight
Mega Knight
Zap Mega Minion Wizard Lumberjack

Defense Synergies 2 8

Zap
Mega Minion Mega Knight P.E.K.K.A Lumberjack
Mega Minion
Zap Wizard Lumberjack Mega Knight
Wizard
Mega Minion P.E.K.K.A Lumberjack Mega Knight
Lightning
P.E.K.K.A
Zap Wizard
Golem
Lumberjack
Zap Mega Minion Wizard
Mega Knight
Zap Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Wizard
P.E.K.K.A Lumberjack Zap Mega Minion Mega Knight
P.E.K.K.A Lumberjack Mega Knight Mega Minion Lightning
P.E.K.K.A Lumberjack Mega Minion Mega Knight
Lightning P.E.K.K.A Lumberjack Mega Knight
Zap Mega Minion Lumberjack Mega Knight
Mega Minion Lightning Zap Wizard
Lightning Zap P.E.K.K.A Mega Knight
P.E.K.K.A Lumberjack
Lumberjack Mega Knight
Zap Mega Minion Wizard Lumberjack Mega Knight
Mega Minion Zap Wizard
P.E.K.K.A Lumberjack Mega Knight Zap Wizard Lightning
Wizard Mega Knight Zap Mega Minion P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
Zap Lightning P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight P.E.K.K.A Lumberjack
Mega Knight Zap Mega Minion Wizard Lumberjack
Zap Wizard Mega Minion Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Wizard Mega Knight P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap P.E.K.K.A
Zap Mega Minion Wizard Lightning Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap Lightning
Lightning P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight
Wizard Zap
P.E.K.K.A Mega Minion Lightning Lumberjack
P.E.K.K.A Mega Knight Lumberjack
Zap Lightning P.E.K.K.A Mega Knight Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Knight Mega Minion Lumberjack
Lightning P.E.K.K.A Mega Knight Zap
Lightning P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Mega Knight
Zap Mega Minion Lightning P.E.K.K.A Lumberjack
Mega Knight Zap Mega Minion Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Wizard Zap Mega Knight
Wizard Zap Mega Minion
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Lumberjack
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard Mega Knight
Lightning
Lightning
Lightning Zap Mega Minion Wizard Mega Knight
Lightning Zap Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard Mega Knight
Mega Minion
Zap Wizard Lightning
Lightning Zap Wizard Mega Knight
Lightning Zap
Lightning Zap Wizard
Zap Lightning Mega Minion Wizard
Lightning Mega Minion
Lightning Zap Wizard Mega Knight
Zap Lightning
P.E.K.K.A Mega Knight
Wizard Lightning
Zap Lightning
Lightning Zap Mega Minion Wizard
Lightning Mega Minion Wizard Lumberjack Mega Knight
Zap Wizard Lightning
Lightning Zap
Mega Minion P.E.K.K.A Mega Knight
Zap Lightning
Zap Lightning
Lightning Zap Mega Knight
P.E.K.K.A
Lightning Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: