My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Princess Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch Princess Lumberjack
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Witch Princess Lumberjack
The Log
Firecracker Mini P.E.K.K.A Witch Princess Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Mini P.E.K.K.A Baby Dragon Witch Princess Lumberjack
Fireball
Firecracker Baby Dragon Witch Princess Lumberjack
Poison
Firecracker Witch Princess
Lightning
Mini P.E.K.K.A Baby Dragon Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Princess Mini P.E.K.K.A Baby Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Princess Mini P.E.K.K.A

Attack Synergies 1 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mini P.E.K.K.A Baby Dragon Witch Princess Lumberjack Mega Knight
Firecracker
Zap Mini P.E.K.K.A Baby Dragon Princess Lumberjack Mega Knight
Mini P.E.K.K.A
Zap Firecracker Baby Dragon Princess Lumberjack Mega Knight
Baby Dragon
Zap Firecracker Mini P.E.K.K.A Witch Lumberjack Mega Knight
Witch
Zap Baby Dragon Lumberjack Mega Knight
Princess
Zap Firecracker Mini P.E.K.K.A Mega Knight
Lumberjack
Zap Firecracker Mini P.E.K.K.A Baby Dragon Witch Mega Knight
Mega Knight
Zap Firecracker Mini P.E.K.K.A Baby Dragon Witch Princess Lumberjack

Defense Synergies 2 19

Zap
Mini P.E.K.K.A Mega Knight Firecracker Baby Dragon Witch Princess Lumberjack
Firecracker
Zap Mini P.E.K.K.A Baby Dragon Princess Lumberjack Mega Knight
Mini P.E.K.K.A
Zap Firecracker Baby Dragon Witch Princess
Baby Dragon
Zap Firecracker Mini P.E.K.K.A Witch Lumberjack Mega Knight
Witch
Zap Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Princess
Zap Firecracker Mini P.E.K.K.A Mega Knight
Lumberjack
Zap Firecracker Baby Dragon Witch
Mega Knight
Zap Firecracker Baby Dragon Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon
Mini P.E.K.K.A Lumberjack Zap Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Lumberjack Mega Knight
Mini P.E.K.K.A Witch Lumberjack Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Princess Lumberjack Mega Knight
Zap Firecracker Baby Dragon Lumberjack Mega Knight
Zap Firecracker Baby Dragon Witch Princess
Zap Baby Dragon Mega Knight
Mini P.E.K.K.A Witch Princess Lumberjack
Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Witch Zap Firecracker Baby Dragon Princess Lumberjack Mega Knight
Zap Firecracker Baby Dragon Witch Princess
Mini P.E.K.K.A Lumberjack Mega Knight Zap Witch
Mega Knight Zap Firecracker Mini P.E.K.K.A Baby Dragon Witch Princess Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Zap Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch Lumberjack
Mega Knight Zap Firecracker Baby Dragon Witch Lumberjack
Zap Baby Dragon Witch Firecracker Princess Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Witch Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Zap Witch
Zap Firecracker Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack Mega Knight Zap
Mini P.E.K.K.A Witch Lumberjack Mega Knight
Firecracker Zap Baby Dragon Witch Princess
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Zap Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Witch
Witch
Mega Knight Mini P.E.K.K.A Witch Lumberjack
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Witch Lumberjack
Firecracker Baby Dragon Witch Princess Mega Knight
Witch Zap Firecracker Mini P.E.K.K.A Baby Dragon Lumberjack
Mega Knight Zap Firecracker Mini P.E.K.K.A Baby Dragon Witch Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Baby Dragon
Firecracker Zap Baby Dragon Princess
Baby Dragon
Firecracker
Zap Firecracker Baby Dragon Mega Knight
Firecracker Zap Baby Dragon Witch Princess
Firecracker Baby Dragon Witch Princess
Zap Firecracker Baby Dragon Princess
Zap Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker Zap Princess
Zap Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Princess Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Witch Princess
Firecracker Baby Dragon Princess Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Baby Dragon Princess Mega Knight
Zap Firecracker Baby Dragon Witch Princess Mega Knight
Baby Dragon Mega Knight
Princess
Zap Baby Dragon
Zap Firecracker Baby Dragon Witch Princess Mega Knight
Witch
Firecracker Zap Baby Dragon Witch Princess
Zap Baby Dragon Witch Princess Mega Knight
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Witch Princess
Zap Firecracker Witch
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker Princess
Mega Knight
Firecracker Princess
Zap Witch Princess
Zap Firecracker Baby Dragon Witch Princess
Firecracker Mini P.E.K.K.A Baby Dragon Princess Lumberjack Mega Knight
Zap Firecracker Baby Dragon Princess
Zap
Firecracker Mega Knight
Zap Firecracker Baby Dragon Witch Princess
Firecracker Zap Witch Princess
Zap Firecracker Baby Dragon Witch Princess Mega Knight
Firecracker Mega Knight

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