My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Sparky
Giant Snowball
Hog Rider Three Musketeers Baby Dragon Witch
Zap
Three Musketeers Witch Sparky
Barbarian Barrel
Three Musketeers Witch Sparky
The Log
Mini P.E.K.K.A Hog Rider Three Musketeers Witch Sparky
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Three Musketeers Baby Dragon Witch Sparky
Fireball
Hog Rider Three Musketeers Baby Dragon Witch Sparky
Poison
Three Musketeers Witch Sparky
Lightning
Mini P.E.K.K.A Three Musketeers Baby Dragon Witch Sparky
Rocket
Hog Rider Three Musketeers Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Mini P.E.K.K.A Hog Rider Baby Dragon Witch Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Mini P.E.K.K.A Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Sparky Mini P.E.K.K.A Three Musketeers Baby Dragon Witch
Mini P.E.K.K.A
Sparky Zap Hog Rider Mirror Baby Dragon
Hog Rider
Zap Mini P.E.K.K.A Three Musketeers Mirror Baby Dragon Witch
Three Musketeers
Zap Hog Rider Mirror
Mirror
Zap Mini P.E.K.K.A Hog Rider Three Musketeers Sparky
Baby Dragon
Zap Mini P.E.K.K.A Hog Rider Witch Sparky
Witch
Zap Hog Rider Baby Dragon
Sparky
Zap Mini P.E.K.K.A Mirror Baby Dragon

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Mirror Three Musketeers Baby Dragon Witch Sparky
Mini P.E.K.K.A
Zap Mirror Baby Dragon Witch
Hog Rider
Three Musketeers
Zap
Mirror
Zap Mini P.E.K.K.A Sparky
Baby Dragon
Zap Mini P.E.K.K.A Witch
Witch
Zap Mini P.E.K.K.A Baby Dragon
Sparky
Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Sparky
Mini P.E.K.K.A Sparky Zap Three Musketeers Witch
Mini P.E.K.K.A Three Musketeers Witch Sparky
Mini P.E.K.K.A Three Musketeers Witch Sparky
Mini P.E.K.K.A Sparky
Zap Baby Dragon
Three Musketeers Zap Baby Dragon Witch
Zap Baby Dragon Sparky
Mini P.E.K.K.A Three Musketeers Witch Sparky
Mini P.E.K.K.A Sparky
Witch Zap Baby Dragon
Three Musketeers Zap Baby Dragon Witch
Mini P.E.K.K.A Sparky Zap Three Musketeers Witch
Three Musketeers Sparky Zap Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Sparky Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers Sparky
Three Musketeers Sparky Mini P.E.K.K.A Witch
Zap Three Musketeers Baby Dragon Witch
Zap Baby Dragon Witch
Mini P.E.K.K.A Sparky Three Musketeers
Mini P.E.K.K.A Baby Dragon Witch Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Sparky
Zap Mini P.E.K.K.A Baby Dragon
Zap Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A Zap Sparky
Mini P.E.K.K.A Three Musketeers Witch Sparky
Zap Three Musketeers Baby Dragon Witch
Mini P.E.K.K.A Sparky Witch
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Baby Dragon Witch Sparky
Witch Three Musketeers Sparky
Mini P.E.K.K.A Witch Sparky
Zap
Mini P.E.K.K.A Three Musketeers Witch Sparky
Three Musketeers Baby Dragon Witch Sparky
Witch Sparky Zap Mini P.E.K.K.A Three Musketeers Baby Dragon
Zap Mini P.E.K.K.A Baby Dragon Witch Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Witch
Baby Dragon Witch Sparky
Zap Baby Dragon
Zap
Mini P.E.K.K.A Three Musketeers Sparky
Zap Sparky
Zap Baby Dragon
Three Musketeers Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Sparky
Zap Three Musketeers Baby Dragon Witch Sparky
Three Musketeers Baby Dragon Sparky
Three Musketeers Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Three Musketeers Baby Dragon Sparky
Zap Baby Dragon Witch
Baby Dragon Sparky
Sparky
Zap Baby Dragon
Zap Baby Dragon Witch Sparky
Witch
Zap Baby Dragon Witch Sparky
Zap Baby Dragon Witch Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Witch Sparky
Zap Witch
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Witch
Zap Three Musketeers Baby Dragon Witch
Mini P.E.K.K.A Three Musketeers Baby Dragon Sparky
Zap Baby Dragon
Zap Sparky
Three Musketeers Sparky
Zap Baby Dragon Witch Sparky
Zap Witch
Zap Baby Dragon Witch Sparky
Sparky
Sparky

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