My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Baby Dragon Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Barrel Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Baby Dragon Electro Wizard Inferno Dragon
Fireball
Hog Rider Goblin Barrel Baby Dragon Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Tornado Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Tornado Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Hog Rider Tornado Baby Dragon Electro Wizard
Hog Rider
Zap Mini P.E.K.K.A Goblin Barrel Tornado Baby Dragon Electro Wizard
Goblin Barrel
Hog Rider Baby Dragon
Tornado
Zap Baby Dragon Mini P.E.K.K.A Hog Rider
Baby Dragon
Tornado Zap Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Electro Wizard Tornado Baby Dragon Inferno Dragon
Mini P.E.K.K.A
Zap Electro Wizard Tornado Baby Dragon
Hog Rider
Goblin Barrel
Tornado
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon
Baby Dragon
Zap Mini P.E.K.K.A Tornado Inferno Dragon
Electro Wizard
Zap Mini P.E.K.K.A Tornado Inferno Dragon
Inferno Dragon
Zap Tornado Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Mini P.E.K.K.A Tornado
Tornado Zap Baby Dragon Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Tornado
Tornado Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Tornado Baby Dragon
Inferno Dragon Zap Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Zap Mini P.E.K.K.A Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Tornado Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A Tornado Electro Wizard
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Electro Wizard Inferno Dragon
Mini P.E.K.K.A Tornado Electro Wizard Inferno Dragon
Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Baby Dragon Inferno Dragon
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Tornado Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Zap Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Zap Electro Wizard Mini P.E.K.K.A Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Zap Tornado Electro Wizard
Mini P.E.K.K.A
Baby Dragon
Electro Wizard Zap Mini P.E.K.K.A Tornado Baby Dragon Inferno Dragon
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Baby Dragon
Zap Baby Dragon
Zap Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Mini P.E.K.K.A Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon Electro Wizard
Inferno Dragon

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