My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Hog Rider Guards
Zap
Guards Prince
Barbarian Barrel
Guards Executioner Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider Guards Prince
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards Prince Executioner Ice Wizard
Fireball
Hog Rider Executioner Ice Wizard
Poison
Guards Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Prince Executioner Ice Wizard
Rocket
Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Prince Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Ice Wizard Mini P.E.K.K.A Hog Rider Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Ice Wizard Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Mini P.E.K.K.A Guards Executioner Ice Wizard Mega Knight
Mini P.E.K.K.A
Zap Hog Rider Ice Wizard Mega Knight
Hog Rider
Zap Mini P.E.K.K.A Guards Prince Executioner Mega Knight
Guards
Zap Hog Rider
Prince
Zap Mega Knight Hog Rider Ice Wizard
Executioner
Zap Hog Rider Mega Knight
Ice Wizard
Zap Mini P.E.K.K.A Prince
Mega Knight
Prince Zap Mini P.E.K.K.A Hog Rider Executioner

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Mega Knight Guards Prince Executioner Ice Wizard
Mini P.E.K.K.A
Zap Guards Executioner Ice Wizard
Hog Rider
Guards
Zap Mini P.E.K.K.A Prince Executioner Ice Wizard
Prince
Zap Guards Executioner Ice Wizard
Executioner
Zap Mini P.E.K.K.A Guards Prince Mega Knight
Ice Wizard
Zap Mini P.E.K.K.A Guards Prince Mega Knight
Mega Knight
Zap Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Mini P.E.K.K.A Zap Prince Executioner Ice Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight Executioner Ice Wizard
Mini P.E.K.K.A Prince Guards Ice Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Zap Guards Executioner Ice Wizard Mega Knight
Zap Executioner Ice Wizard
Zap Mega Knight
Mini P.E.K.K.A Prince Ice Wizard
Guards Mini P.E.K.K.A Prince Ice Wizard Mega Knight
Guards Executioner Ice Wizard Zap Mega Knight
Executioner Zap Ice Wizard
Mini P.E.K.K.A Prince Mega Knight Zap Guards Ice Wizard
Executioner Mega Knight Zap Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Prince Mega Knight
Zap Mini P.E.K.K.A Prince Mega Knight
Mega Knight Mini P.E.K.K.A Prince Executioner
Mega Knight Zap Guards Prince Executioner Ice Wizard
Zap Executioner Guards Ice Wizard Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Mini P.E.K.K.A Guards Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Prince
Zap Mini P.E.K.K.A Prince Executioner Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Guards Prince Mega Knight Zap
Mini P.E.K.K.A Guards Prince Executioner Mega Knight
Executioner Zap Ice Wizard
Mini P.E.K.K.A Guards Prince Ice Wizard
Mini P.E.K.K.A Mega Knight Prince
Zap Mega Knight Mini P.E.K.K.A Prince
Guards
Mega Knight Mini P.E.K.K.A Guards Prince
Mega Knight Zap Guards Prince
Mini P.E.K.K.A Prince Mega Knight Guards Executioner
Executioner Mega Knight
Guards Zap Mini P.E.K.K.A Prince Executioner
Executioner Mega Knight Zap Mini P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Executioner Ice Wizard
Guards Prince
Executioner Zap Mega Knight
Executioner Zap Ice Wizard
Executioner
Zap Executioner Ice Wizard
Zap
Mini P.E.K.K.A Guards Prince
Zap Prince
Zap Executioner
Executioner
Zap Prince
Zap Executioner
Executioner Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Prince Executioner Mega Knight
Zap Mega Knight
Prince Mega Knight
Prince
Zap
Zap Executioner Ice Wizard Mega Knight
Zap Executioner Ice Wizard
Zap Prince Mega Knight
Zap
Zap Executioner Ice Wizard
Zap Guards
Mini P.E.K.K.A
Zap Mega Knight
Zap
Prince Mega Knight
Zap Guards Prince
Zap Executioner Ice Wizard
Mini P.E.K.K.A Prince Executioner Mega Knight
Zap Executioner
Zap
Prince Executioner Mega Knight
Zap Guards
Zap Executioner
Zap Prince Executioner Mega Knight
Prince
Mega Knight

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