My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Skeleton Army
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Electro Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Inferno Dragon
Fireball
Firecracker Hog Rider Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Skeleton Army Mini P.E.K.K.A Hog Rider Freeze Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Zap
Firecracker Hog Rider Electro Spirit Mini P.E.K.K.A Freeze
Firecracker
Zap Hog Rider Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Firecracker Hog Rider
Hog Rider
Zap Firecracker Freeze Electro Spirit Mini P.E.K.K.A
Skeleton Army
Freeze
Hog Rider Zap
Inferno Dragon
Firecracker

Defense Synergies 1 10

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Electro Spirit Firecracker Skeleton Army Inferno Dragon
Firecracker
Zap Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap Firecracker Skeleton Army Freeze
Hog Rider
Skeleton Army
Zap Firecracker Mini P.E.K.K.A Freeze Inferno Dragon
Freeze
Mini P.E.K.K.A Skeleton Army
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Firecracker
Mini P.E.K.K.A Skeleton Army Freeze Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Freeze Electro Spirit Zap Firecracker
Inferno Dragon Electro Spirit Zap Firecracker Freeze
Electro Spirit Zap
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army Electro Spirit Zap Firecracker Freeze
Inferno Dragon Zap Firecracker
Mini P.E.K.K.A Skeleton Army Zap Freeze
Skeleton Army Electro Spirit Zap Firecracker Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Freeze Inferno Dragon
Firecracker Mini P.E.K.K.A Skeleton Army
Electro Spirit Zap Firecracker Skeleton Army
Zap Freeze Electro Spirit Firecracker Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Electro Spirit Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Firecracker Electro Spirit Zap Freeze
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Freeze Electro Spirit Firecracker Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Army
Skeleton Army Electro Spirit Zap Firecracker Mini P.E.K.K.A Freeze Inferno Dragon
Electro Spirit Zap Firecracker Mini P.E.K.K.A Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Zap Firecracker
Firecracker Electro Spirit Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker
Freeze
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker Freeze Electro Spirit
Inferno Dragon
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Electro Spirit Firecracker Freeze
Mini P.E.K.K.A
Zap
Zap Electro Spirit Firecracker Freeze
Firecracker
Zap Electro Spirit Skeleton Army Freeze
Zap Firecracker
Freeze
Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: