My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Balloon Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon
Zap
Balloon
Barbarian Barrel
Wizard Hunter Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Hunter
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Hunter Balloon Electro Wizard Magic Archer
Fireball
Hog Rider Wizard Hunter Balloon Electro Wizard Magic Archer
Poison
Wizard Hunter Balloon Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Hunter Balloon Electro Wizard Magic Archer
Rocket
Hog Rider Wizard Hunter Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Hog Rider Hunter Electro Wizard Magic Archer Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mini P.E.K.K.A Hog Rider Hunter

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Electro Wizard Mini P.E.K.K.A Hunter Magic Archer
Mini P.E.K.K.A
Zap Hog Rider Wizard Hunter Electro Wizard Magic Archer
Hog Rider
Zap Mini P.E.K.K.A Wizard Hunter Balloon Electro Wizard Magic Archer
Wizard
Mini P.E.K.K.A Hog Rider Balloon
Hunter
Zap Mini P.E.K.K.A Hog Rider Balloon
Balloon
Zap Hog Rider Wizard Hunter Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Balloon Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Hog Rider Balloon Electro Wizard

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Electro Wizard Hunter Magic Archer
Mini P.E.K.K.A
Zap Electro Wizard Wizard Hunter Magic Archer
Hog Rider
Wizard
Mini P.E.K.K.A Electro Wizard
Hunter
Zap Mini P.E.K.K.A Electro Wizard
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Wizard Hunter Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Hunter Zap Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A
Zap Hunter Electro Wizard Magic Archer
Hunter Electro Wizard Zap Wizard Magic Archer
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Electro Wizard
Electro Wizard Zap Wizard Hunter Magic Archer
Hunter Zap Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Hunter Zap Wizard Electro Wizard
Wizard Zap Mini P.E.K.K.A Hunter Electro Wizard Magic Archer
Mini P.E.K.K.A Hunter Electro Wizard
Zap Mini P.E.K.K.A Hunter Electro Wizard
Wizard Mini P.E.K.K.A Hunter Electro Wizard
Zap Wizard Hunter Electro Wizard Magic Archer
Zap Wizard Hunter Electro Wizard Magic Archer
Mini P.E.K.K.A Hunter Electro Wizard
Wizard Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard Hunter Magic Archer
Zap Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Zap Electro Wizard
Mini P.E.K.K.A Hunter
Wizard Zap Hunter Electro Wizard Magic Archer
Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter
Zap Electro Wizard Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Hunter
Zap Electro Wizard
Mini P.E.K.K.A Wizard Hunter
Wizard Magic Archer
Electro Wizard Zap Mini P.E.K.K.A Hunter Magic Archer
Zap Mini P.E.K.K.A Wizard Hunter Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Wizard Zap Magic Archer
Wizard Zap Hunter Magic Archer
Wizard Magic Archer
Zap Wizard Hunter Magic Archer
Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Wizard Electro Wizard Magic Archer
Zap Wizard Magic Archer
Hunter Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Hunter Magic Archer
Magic Archer Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Hunter Electro Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Wizard Hunter Magic Archer
Zap Wizard Hunter Electro Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Zap Wizard Hunter Electro Wizard Magic Archer
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard Hunter Magic Archer
Zap Electro Wizard Magic Archer
Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Wizard Hunter Electro Wizard Magic Archer
Mini P.E.K.K.A Wizard Hunter Electro Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Wizard

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