My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Wizard Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Hog Rider Poison Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Hog Rider

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Mini P.E.K.K.A Poison The Log Mega Knight
Mini P.E.K.K.A
Zap Hog Rider Wizard The Log Electro Wizard Mega Knight
Hog Rider
Zap The Log Mini P.E.K.K.A Wizard Poison Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Poison
Zap Hog Rider The Log Mega Knight
The Log
Hog Rider Zap Mini P.E.K.K.A Poison Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Hog Rider Wizard Poison The Log Electro Wizard

Defense Synergies 5 12

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Poison The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard Wizard
Hog Rider
Wizard
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Poison
Zap The Log Electro Wizard Mega Knight
The Log
Mini P.E.K.K.A Zap Wizard Poison Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Wizard Poison The Log Mega Knight
Mega Knight
Zap Wizard Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Mini P.E.K.K.A Zap The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Poison The Log Mega Knight
The Log Zap Electro Wizard Mega Knight
Electro Wizard Zap Wizard Poison
Zap Poison The Log Electro Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Mega Knight
Poison Electro Wizard Zap Wizard The Log Mega Knight
Zap Wizard Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Wizard The Log Electro Wizard
Wizard Mega Knight Zap Mini P.E.K.K.A Poison The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Poison Electro Wizard
Mega Knight Zap Wizard The Log Electro Wizard
Zap Wizard Poison The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Zap The Log Electro Wizard
Mini P.E.K.K.A Mega Knight
Wizard Poison Zap Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Mini P.E.K.K.A Poison The Log
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Poison The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Zap Mini P.E.K.K.A Poison The Log
Poison Mega Knight Zap Mini P.E.K.K.A Wizard The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log Electro Wizard
Poison The Log
Poison The Log
Wizard Poison Zap The Log Mega Knight
Wizard Poison Zap
Wizard Poison The Log
Poison The Log Zap Wizard
Poison The Log Zap Wizard
Mini P.E.K.K.A Poison Electro Wizard
Poison Zap Wizard The Log Electro Wizard
Poison Zap Wizard
Poison The Log
Poison
Zap Poison The Log
Zap Wizard Poison The Log
Wizard Poison The Log Mega Knight
Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Poison The Log Electro Wizard Mega Knight
Zap Wizard Poison The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Zap Poison The Log
Zap Poison The Log Wizard Mega Knight
Poison The Log Zap Wizard Electro Wizard
Zap Wizard Poison The Log Mega Knight
Poison Zap The Log
Poison Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Mini P.E.K.K.A
Poison Zap Wizard The Log Mega Knight
Zap Poison Electro Wizard
Mega Knight
Wizard Poison The Log
Zap Electro Wizard
Poison Zap Wizard Electro Wizard
The Log
Poison Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
The Log Zap Wizard Poison
Zap Poison
Mega Knight
Zap Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard Mega Knight
Wizard Mega Knight

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