My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Dart Goblin Skeleton Army
Zap
Goblin Gang Dart Goblin Skeleton Army
Barbarian Barrel
Goblin Gang Dart Goblin Skeleton Army Electro Wizard
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Goblin Gang Dart Goblin Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball
Goblin Gang Dart Goblin Skeleton Army Electro Wizard
Poison
Goblin Gang Dart Goblin Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Dart Goblin Skeleton Army Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Dart Goblin

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Dart Goblin Mini P.E.K.K.A Mega Knight
Goblin Gang
Dart Goblin Mini P.E.K.K.A Mirror
Dart Goblin
Zap Goblin Gang Mirror Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Mirror Electro Wizard Mega Knight
Mirror
Zap Goblin Gang Dart Goblin Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Dart Goblin Mini P.E.K.K.A Electro Wizard

Defense Synergies 6 19

Zap
Mini P.E.K.K.A Mirror Electro Wizard Mega Knight Goblin Gang Dart Goblin Skeleton Army
Goblin Gang
Zap Dart Goblin Mini P.E.K.K.A Mirror Skeleton Army Electro Wizard
Dart Goblin
Zap Goblin Gang Mini P.E.K.K.A Mirror Skeleton Army Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Dart Goblin Mirror Skeleton Army
Mirror
Zap Skeleton Army Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army
Mirror Zap Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Dart Goblin Mirror Skeleton Army Mega Knight
Mega Knight
Zap Dart Goblin Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Goblin Gang Dart Goblin Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang Skeleton Army Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Goblin Gang
Zap Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Gang Dart Goblin Skeleton Army Electro Wizard Zap Mega Knight
Zap Goblin Gang Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Goblin Gang Electro Wizard
Skeleton Army Mega Knight Zap Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Electro Wizard Mega Knight
Skeleton Army Zap Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Skeleton Army Electro Wizard
Mega Knight Zap Goblin Gang Dart Goblin Skeleton Army Electro Wizard
Zap Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A Dart Goblin Electro Wizard
Goblin Gang Skeleton Army Mega Knight Dart Goblin Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Zap Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight
Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Dart Goblin Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army
Goblin Gang Dart Goblin Skeleton Army
Mega Knight Dart Goblin Mini P.E.K.K.A
Skeleton Army Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang
Dart Goblin Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Wizard Zap Dart Goblin Mini P.E.K.K.A
Mega Knight Zap Dart Goblin Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Zap Mega Knight
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap Dart Goblin Electro Wizard
Zap Mega Knight
Zap Dart Goblin
Zap Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Goblin Gang Dart Goblin Skeleton Army
Zap Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Goblin Gang Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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