My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Elixir Collector Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army Goblin Giant
Barbarian Barrel
Musketeer Wizard Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Wizard Skeleton Army
Fireball
Musketeer Wizard Elixir Collector Skeleton Army
Poison
Musketeer Wizard Elixir Collector Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Wizard Elixir Collector
Rocket
Musketeer Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Mini P.E.K.K.A Musketeer Wizard Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Musketeer Wizard Rage Goblin Giant
Musketeer
Zap Mini P.E.K.K.A Goblin Giant
Wizard
Mini P.E.K.K.A Rage Goblin Giant
Elixir Collector
Rage
Mini P.E.K.K.A Wizard Goblin Giant
Skeleton Army
Goblin Giant
Zap Mini P.E.K.K.A Musketeer Wizard Rage

Defense Synergies 2 7

Zap
Mini P.E.K.K.A Goblin Giant Musketeer Skeleton Army
Mini P.E.K.K.A
Zap Musketeer Wizard Skeleton Army
Musketeer
Zap Mini P.E.K.K.A Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army
Elixir Collector
Rage
Skeleton Army
Zap Mini P.E.K.K.A Musketeer Wizard
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Goblin Giant
Mini P.E.K.K.A Skeleton Army Zap Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Musketeer
Musketeer Zap Wizard
Zap Musketeer Goblin Giant
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer
Skeleton Army Zap Musketeer Wizard Goblin Giant
Musketeer Zap Wizard
Mini P.E.K.K.A Skeleton Army Zap Musketeer Wizard
Wizard Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Musketeer Skeleton Army
Zap Musketeer Wizard Skeleton Army
Zap Wizard Musketeer
Mini P.E.K.K.A Musketeer
Wizard Skeleton Army Mini P.E.K.K.A Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Musketeer Wizard
Skeleton Army Zap Mini P.E.K.K.A Musketeer Goblin Giant
Mini P.E.K.K.A Skeleton Army Zap Musketeer Goblin Giant
Mini P.E.K.K.A Musketeer Skeleton Army Goblin Giant
Wizard Zap Musketeer Goblin Giant
Mini P.E.K.K.A Skeleton Army Musketeer Goblin Giant
Mini P.E.K.K.A Skeleton Army Goblin Giant
Zap Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army Goblin Giant
Mini P.E.K.K.A Musketeer
Skeleton Army Zap Goblin Giant
Mini P.E.K.K.A Skeleton Army Wizard Goblin Giant
Wizard Musketeer Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Musketeer Goblin Giant
Zap Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Goblin Giant
Musketeer
Wizard Zap
Wizard Zap Musketeer Goblin Giant
Musketeer Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard
Zap
Wizard
Zap Musketeer Skeleton Army
Zap Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Goblin Giant

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