My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Prince
Giant Snowball
Goblin Barrel Little Prince
Zap
Goblin Barrel Dark Prince Prince Little Prince
Barbarian Barrel
Goblin Barrel Dark Prince Little Prince
The Log
Mini P.E.K.K.A Goblin Barrel Dark Prince Prince Little Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Dark Prince Prince Little Prince
Fireball
Goblin Barrel Little Prince
Poison
Little Prince
Lightning
Mini P.E.K.K.A Dark Prince Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Goblin Barrel Little Prince Mini P.E.K.K.A Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Goblin Barrel

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Mini P.E.K.K.A Dark Prince The Log Little Prince
Mini P.E.K.K.A
Zap Rage Dark Prince The Log Little Prince
Rage
Mini P.E.K.K.A Dark Prince Prince
Goblin Barrel
Dark Prince Prince
Dark Prince
Goblin Barrel Prince Zap Mini P.E.K.K.A Rage Little Prince
Prince
Zap Goblin Barrel Dark Prince Rage The Log Little Prince
The Log
Zap Mini P.E.K.K.A Prince Little Prince
Little Prince
Zap Mini P.E.K.K.A Dark Prince Prince The Log

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Dark Prince Prince The Log Little Prince
Mini P.E.K.K.A
Zap The Log
Rage
Goblin Barrel
Dark Prince
Zap Prince The Log Little Prince
Prince
The Log Zap Dark Prince
The Log
Mini P.E.K.K.A Prince Zap Dark Prince Little Prince
Little Prince
Zap Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Zap Dark Prince Prince The Log
Mini P.E.K.K.A Prince Dark Prince
Mini P.E.K.K.A Prince Dark Prince
Mini P.E.K.K.A Dark Prince Prince The Log
The Log Zap Dark Prince
Zap Little Prince
Zap The Log
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Dark Prince Prince Little Prince
Zap Dark Prince The Log
Zap
Mini P.E.K.K.A Prince Zap Dark Prince The Log
Zap Mini P.E.K.K.A Dark Prince Prince The Log
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Dark Prince Prince
Zap Dark Prince Prince The Log Little Prince
Zap The Log Dark Prince Little Prince
Mini P.E.K.K.A Prince
Dark Prince Mini P.E.K.K.A Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Prince
Zap Mini P.E.K.K.A Prince The Log
Zap Mini P.E.K.K.A Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince Zap The Log
Mini P.E.K.K.A Dark Prince Prince
Zap
Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince
Zap Mini P.E.K.K.A Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince
Zap Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince
Zap Mini P.E.K.K.A Dark Prince Prince The Log Little Prince
Zap Mini P.E.K.K.A Dark Prince The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Dark Prince Prince The Log
Zap Dark Prince The Log
Zap
The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Prince
Zap Dark Prince Prince The Log
Zap
The Log
Zap Prince The Log
Zap The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince Prince The Log
Zap The Log Little Prince
Prince The Log
Prince The Log
Zap The Log
Zap The Log Dark Prince Little Prince
The Log Zap
Zap Prince The Log
Zap The Log
Zap Little Prince
Zap
Mini P.E.K.K.A
Zap The Log
Zap
Prince
The Log
Zap Dark Prince Prince
Zap
The Log
Mini P.E.K.K.A Dark Prince Prince
The Log Zap
Zap
Dark Prince Prince
Zap The Log
Zap
Zap Dark Prince Prince The Log Little Prince
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: