My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Balloon Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Balloon Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Prince Giant Skeleton
Giant Snowball
Battle Ram Balloon
Zap
Battle Ram Inferno Tower Balloon Prince
Barbarian Barrel
Battle Ram Inferno Tower Giant Skeleton
The Log
Mini P.E.K.K.A Battle Ram Prince Giant Skeleton
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Balloon Prince Giant Skeleton P.E.K.K.A
Fireball
Battle Ram Inferno Tower Balloon
Poison
Inferno Tower Balloon
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower Balloon Prince
Rocket
Inferno Tower Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Inferno Tower Prince Giant Skeleton P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Battle Ram Inferno Tower Balloon Prince Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Mini P.E.K.K.A Battle Ram Inferno Tower

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Balloon Prince P.E.K.K.A Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Giant Skeleton
Battle Ram
Zap P.E.K.K.A
Inferno Tower
Balloon
Zap Giant Skeleton
Prince
Zap
Giant Skeleton
Zap Mini P.E.K.K.A Balloon
P.E.K.K.A
Zap Battle Ram

Defense Synergies 1 5

Zap
Mini P.E.K.K.A Inferno Tower Prince Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A
Zap
Battle Ram
Inferno Tower
Zap Prince
Balloon
Prince
Zap Inferno Tower
Giant Skeleton
Zap
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Prince
Mini P.E.K.K.A Inferno Tower Prince P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Inferno Tower Prince P.E.K.K.A
Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A
Zap
Inferno Tower Zap
Zap Inferno Tower Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Tower Prince Giant Skeleton
Zap Giant Skeleton
Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Prince P.E.K.K.A Zap Giant Skeleton
Zap Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Prince
Inferno Tower Zap Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Prince P.E.K.K.A
Zap Prince
Zap Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower Prince Giant Skeleton P.E.K.K.A
Zap Mini P.E.K.K.A Prince
Giant Skeleton P.E.K.K.A Zap Mini P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A Zap Inferno Tower
Inferno Tower Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Prince
Zap
Mini P.E.K.K.A Prince P.E.K.K.A Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower Giant Skeleton P.E.K.K.A Prince
Zap Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Prince Giant Skeleton
P.E.K.K.A Zap Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A Prince Giant Skeleton P.E.K.K.A
Zap Mini P.E.K.K.A Inferno Tower Giant Skeleton P.E.K.K.A
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Prince Giant Skeleton
Zap
Zap
Zap
Zap
Mini P.E.K.K.A Prince
Zap Prince
Zap
Zap Prince
Zap
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Prince
Zap
Prince Giant Skeleton
Prince
Zap
Zap
Zap
Zap Prince
Zap
Zap
Zap
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A Prince Giant Skeleton
Zap Prince
Zap
Mini P.E.K.K.A Prince
Zap
Zap Giant Skeleton
Prince P.E.K.K.A
Zap Giant Skeleton
Zap
Zap Prince Giant Skeleton
Prince P.E.K.K.A

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