My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince Inferno Dragon
Giant Snowball
Battle Ram Skeleton Army Inferno Dragon
Zap
Battle Ram Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army Prince Inferno Dragon
Fireball
Battle Ram Skeleton Army Inferno Dragon
Poison
Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Prince Inferno Dragon
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Rage Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Mini P.E.K.K.A Valkyrie Battle Ram Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Valkyrie Rage
Valkyrie
Prince Zap Mini P.E.K.K.A Battle Ram
Battle Ram
Zap Valkyrie
Rage
Mini P.E.K.K.A Prince
Skeleton Army
Prince
Zap Valkyrie Rage
Inferno Dragon

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Inferno Dragon
Mini P.E.K.K.A
Zap Valkyrie Skeleton Army
Valkyrie
Zap Mini P.E.K.K.A Prince
Battle Ram
Rage
Skeleton Army
Zap Mini P.E.K.K.A Prince Inferno Dragon
Prince
Zap Valkyrie Skeleton Army
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Inferno Dragon
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army Zap Valkyrie
Inferno Dragon Zap
Zap Valkyrie
Mini P.E.K.K.A Inferno Dragon Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Zap
Inferno Dragon Zap
Mini P.E.K.K.A Skeleton Army Prince Zap Valkyrie
Valkyrie Skeleton Army Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Inferno Dragon Prince
Skeleton Army Zap Mini P.E.K.K.A Prince Inferno Dragon
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Zap Valkyrie Skeleton Army Prince
Zap Valkyrie Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Valkyrie Skeleton Army Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap Prince
Zap Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Inferno Dragon
Zap
Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Inferno Dragon
Zap Mini P.E.K.K.A Valkyrie Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Zap Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Valkyrie Zap Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Zap Valkyrie
Zap
Zap
Zap
Mini P.E.K.K.A Prince
Zap Valkyrie Prince
Zap
Zap Prince
Zap
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Prince
Zap Valkyrie
Prince
Prince
Zap
Zap Valkyrie
Inferno Dragon
Zap
Zap Prince
Zap
Zap
Zap
Mini P.E.K.K.A
Zap
Zap
Prince
Zap Skeleton Army Prince
Zap
Mini P.E.K.K.A Valkyrie Prince
Zap
Zap
Prince
Zap
Zap
Zap Prince

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