My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Goblin Barrel Witch Ram Rider
Zap
Goblin Barrel Witch Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Witch
The Log
Mini P.E.K.K.A Goblin Barrel Witch Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel Witch P.E.K.K.A Ram Rider
Fireball
Wizard Goblin Barrel Witch Ram Rider
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Mini P.E.K.K.A Wizard Witch Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Barrel Mini P.E.K.K.A Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Ram Rider Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A
Zap Wizard Ram Rider Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight
Goblin Barrel
P.E.K.K.A Ram Rider Mega Knight
Witch
Zap P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Zap Wizard Goblin Barrel Witch Ram Rider
Ram Rider
Zap Mini P.E.K.K.A Wizard Goblin Barrel Witch P.E.K.K.A Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Wizard Goblin Barrel Witch Ram Rider

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Mega Knight Witch P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Wizard Witch Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblin Barrel
Witch
Zap Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Wizard
Ram Rider
Zap Mini P.E.K.K.A
Mega Knight
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Witch Ram Rider Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap Mega Knight
Ram Rider Zap Wizard Witch
Zap P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Witch Zap Wizard Ram Rider Mega Knight
Zap Wizard Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Wizard Witch Ram Rider
Wizard Mega Knight Zap Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight
Zap Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A
Mega Knight Zap Wizard Witch Ram Rider
Zap Wizard Witch Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Witch P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Ram Rider
P.E.K.K.A Mini P.E.K.K.A Witch Ram Rider Mega Knight
Wizard Zap Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Witch Ram Rider
Wizard Witch Mega Knight
Witch Zap Mini P.E.K.K.A P.E.K.K.A
Mega Knight Zap Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ram Rider
Wizard Zap Mega Knight
Wizard Zap Witch Ram Rider
Wizard Witch
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Mini P.E.K.K.A
Zap Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch Ram Rider
Zap Wizard Witch Ram Rider Mega Knight
Zap
Zap Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap Witch
Zap Wizard Witch Ram Rider
Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight
P.E.K.K.A
Wizard Mega Knight

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