My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Dark Prince
Giant Snowball
Guards Skeleton Army Baby Dragon Witch
Zap
Guards Skeleton Army Dark Prince Witch
Barbarian Barrel
Wizard Guards Skeleton Army Dark Prince Witch
The Log
Mini P.E.K.K.A Guards Skeleton Army Dark Prince Witch
Earthquake
Guards Skeleton Army Witch
Arrows
Guards Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Guards Skeleton Army Baby Dragon Dark Prince Witch
Fireball
Wizard Skeleton Army Baby Dragon Witch
Poison
Wizard Guards Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Guards Baby Dragon Dark Prince Witch
Mini P.E.K.K.A
Zap Wizard Baby Dragon Dark Prince
Wizard
Mini P.E.K.K.A Dark Prince
Guards
Zap
Skeleton Army
Baby Dragon
Zap Mini P.E.K.K.A Dark Prince Witch
Dark Prince
Zap Mini P.E.K.K.A Wizard Baby Dragon Witch
Witch
Zap Baby Dragon Dark Prince

Defense Synergies 1 19

Zap
Mini P.E.K.K.A Guards Skeleton Army Baby Dragon Dark Prince Witch
Mini P.E.K.K.A
Zap Wizard Guards Skeleton Army Baby Dragon Witch
Wizard
Mini P.E.K.K.A Guards Skeleton Army Dark Prince
Guards
Zap Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch
Skeleton Army
Zap Mini P.E.K.K.A Wizard Guards
Baby Dragon
Zap Mini P.E.K.K.A Guards Dark Prince Witch
Dark Prince
Zap Wizard Baby Dragon Witch
Witch
Zap Mini P.E.K.K.A Guards Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Witch Dark Prince
Mini P.E.K.K.A Skeleton Army Witch Guards Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army Zap Guards Baby Dragon Dark Prince
Zap Wizard Baby Dragon Witch
Zap Baby Dragon
Mini P.E.K.K.A Witch Skeleton Army
Guards Skeleton Army Mini P.E.K.K.A Dark Prince
Guards Skeleton Army Witch Zap Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Zap Wizard Guards Dark Prince Witch
Wizard Skeleton Army Zap Mini P.E.K.K.A Guards Baby Dragon Dark Prince Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Zap Wizard Guards Skeleton Army Baby Dragon Dark Prince Witch
Zap Wizard Baby Dragon Witch Guards Dark Prince
Mini P.E.K.K.A
Wizard Skeleton Army Dark Prince Mini P.E.K.K.A Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Zap Dark Prince Witch
Zap Mini P.E.K.K.A Wizard Baby Dragon
Guards Skeleton Army Zap Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Guards Skeleton Army Dark Prince Zap
Mini P.E.K.K.A Guards Skeleton Army Dark Prince Witch
Wizard Zap Baby Dragon Witch
Mini P.E.K.K.A Guards Skeleton Army Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Dark Prince
Zap Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Witch
Witch Guards Skeleton Army
Mini P.E.K.K.A Guards Dark Prince Witch
Skeleton Army Zap Guards Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Wizard Guards Witch
Wizard Skeleton Army Baby Dragon Witch
Guards Skeleton Army Witch Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Zap Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Zap Baby Dragon
Baby Dragon
Guards Dark Prince
Wizard Zap Baby Dragon Dark Prince
Wizard Zap Baby Dragon Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A Guards
Zap Wizard Dark Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon Witch
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon Dark Prince Witch
Witch
Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Wizard Guards Witch
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Guards Skeleton Army Dark Prince Witch
Zap Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Zap
Dark Prince
Zap Guards Baby Dragon Witch
Zap Witch
Zap Baby Dragon Dark Prince Witch
Wizard

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