My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elixir Golem Guards
Giant Snowball
Bomber Minions Guards Baby Dragon
Zap
Bomber Minions Guards
Barbarian Barrel
Bomber Elixir Golem Guards
The Log
Bomber Elixir Golem Mini P.E.K.K.A Guards
Earthquake
Bomber Elixir Golem Guards
Arrows
Bomber Minions Guards
Royal Delivery
Bomber Minions Elixir Golem Mini P.E.K.K.A Guards Baby Dragon
Fireball
Bomber Minions Elixir Golem Baby Dragon
Poison
Bomber Minions Elixir Golem Guards
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Minions Elixir Golem Guards Mini P.E.K.K.A Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Minions

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Elixir Golem Mini P.E.K.K.A Baby Dragon
Zap
Arrows Bomber Minions Elixir Golem Mini P.E.K.K.A Guards Baby Dragon
Arrows
Zap Elixir Golem Mini P.E.K.K.A
Minions
Bomber Zap Elixir Golem Mini P.E.K.K.A Baby Dragon
Elixir Golem
Bomber Zap Arrows Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bomber Zap Arrows Minions Elixir Golem Baby Dragon
Guards
Zap
Baby Dragon
Bomber Zap Minions Elixir Golem Mini P.E.K.K.A

Defense Synergies 1 12

Bomber
Zap Mini P.E.K.K.A Guards
Zap
Mini P.E.K.K.A Bomber Arrows Minions Guards Baby Dragon
Arrows
Zap Mini P.E.K.K.A
Minions
Zap Baby Dragon
Elixir Golem
Mini P.E.K.K.A
Zap Bomber Arrows Guards Baby Dragon
Guards
Bomber Zap Mini P.E.K.K.A Baby Dragon
Baby Dragon
Zap Minions Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Baby Dragon
Mini P.E.K.K.A Bomber Zap Minions
Mini P.E.K.K.A Bomber Minions
Mini P.E.K.K.A Bomber Minions Guards
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Zap Minions Guards Baby Dragon
Minions Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Mini P.E.K.K.A Minions
Guards Bomber Mini P.E.K.K.A
Minions Guards Bomber Zap Arrows Baby Dragon
Arrows Minions Zap Baby Dragon
Mini P.E.K.K.A Bomber Zap Minions Guards
Bomber Zap Arrows Minions Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bomber Arrows Minions Mini P.E.K.K.A
Arrows Bomber Zap Minions Guards Baby Dragon
Zap Arrows Baby Dragon Bomber Minions Guards
Mini P.E.K.K.A
Bomber Arrows Minions Mini P.E.K.K.A Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap
Bomber Zap Arrows Mini P.E.K.K.A Baby Dragon
Guards Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap
Mini P.E.K.K.A Guards
Arrows Zap Minions Baby Dragon
Mini P.E.K.K.A Guards Minions
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Baby Dragon
Guards
Minions Mini P.E.K.K.A Guards
Zap Arrows Guards
Mini P.E.K.K.A Guards
Bomber Baby Dragon
Guards Bomber Zap Minions Mini P.E.K.K.A Baby Dragon
Arrows Minions Bomber Zap Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Guards
Bomber Zap Arrows Baby Dragon
Arrows Zap Minions Baby Dragon
Bomber Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Minions Mini P.E.K.K.A Guards
Zap Arrows
Zap Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Zap Arrows Baby Dragon
Bomber Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Baby Dragon
Bomber Zap Arrows Baby Dragon
Minions Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Bomber Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Minions Guards
Mini P.E.K.K.A
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Minions Guards
Zap Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Bomber Zap Baby Dragon
Zap Arrows
Zap Minions Guards Baby Dragon
Zap
Zap Baby Dragon

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