My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Ram Rider
Zap
Minions Ram Rider
Barbarian Barrel
Knight Tesla Magic Archer
The Log
Ram Rider
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Knight Minions Magic Archer Ram Rider
Fireball
Minions Tesla Magic Archer Ram Rider
Poison
Minions Magic Archer
Lightning
Knight Tesla Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Tesla Magic Archer Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Ram Rider Knight Minions Magic Archer Mega Knight
Arrows
Zap Knight Ram Rider Mega Knight
Knight
Minions Zap Arrows Magic Archer Ram Rider
Minions
Knight Mega Knight Zap Ram Rider
Tesla
Magic Archer
Ram Rider Zap Knight Mega Knight
Ram Rider
Zap Magic Archer Arrows Knight Minions Mega Knight
Mega Knight
Minions Zap Arrows Magic Archer Ram Rider

Defense Synergies 5 14

Zap
Mega Knight Arrows Knight Minions Tesla Magic Archer Ram Rider
Arrows
Mega Knight Zap Knight Tesla
Knight
Minions Tesla Magic Archer Zap Arrows
Minions
Knight Zap Tesla Ram Rider Mega Knight
Tesla
Knight Zap Arrows Minions Magic Archer
Magic Archer
Knight Zap Tesla Ram Rider Mega Knight
Ram Rider
Zap Minions Magic Archer
Mega Knight
Zap Arrows Minions Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Magic Archer Ram Rider
Zap Knight Minions Tesla Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Knight Minions
Tesla Knight Minions Ram Rider Mega Knight
Arrows Mega Knight
Arrows Zap Minions Tesla Magic Archer Mega Knight
Minions Tesla Ram Rider Zap Arrows Magic Archer
Zap Arrows Tesla Magic Archer Ram Rider Mega Knight
Tesla Minions
Knight Tesla Mega Knight
Minions Zap Arrows Knight Tesla Magic Archer Ram Rider Mega Knight
Arrows Minions Tesla Zap Magic Archer Ram Rider
Tesla Mega Knight Zap Knight Minions Ram Rider
Mega Knight Zap Arrows Minions Tesla Magic Archer
Knight Tesla Ram Rider Mega Knight
Zap Tesla Ram Rider Mega Knight
Tesla Mega Knight Arrows Knight Minions
Arrows Tesla Mega Knight Zap Knight Minions Magic Archer Ram Rider
Zap Arrows Knight Minions Tesla Magic Archer Ram Rider Mega Knight
Tesla Ram Rider
Mega Knight Arrows Knight Minions Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla
Zap Arrows Knight Tesla Magic Archer Mega Knight
Mega Knight Zap Knight Minions Ram Rider
Mega Knight Zap Knight Tesla Ram Rider
Knight Tesla Ram Rider Mega Knight
Arrows Zap Minions Tesla Magic Archer Ram Rider
Knight Minions Tesla Ram Rider
Mega Knight Knight Tesla
Zap Mega Knight Knight Minions Magic Archer
Tesla
Mega Knight Knight Minions Tesla
Mega Knight Zap Arrows
Mega Knight Knight Tesla Ram Rider
Tesla Magic Archer Mega Knight
Tesla Zap Knight Minions Magic Archer
Arrows Minions Mega Knight Zap Tesla Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Zap Magic Archer Ram Rider
Arrows Magic Archer
Arrows Knight
Zap Arrows Magic Archer Mega Knight
Arrows Zap Minions Magic Archer Ram Rider
Arrows Magic Archer
Arrows Zap Magic Archer Ram Rider
Arrows Zap Ram Rider
Minions
Zap Arrows Knight Magic Archer Ram Rider
Zap Arrows Magic Archer
Knight Magic Archer
Arrows Minions Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Minions
Zap Arrows Magic Archer Mega Knight
Zap Arrows Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Arrows
Zap Arrows
Zap Arrows Magic Archer Mega Knight
Arrows Zap Magic Archer Ram Rider
Zap Arrows Magic Archer Ram Rider Mega Knight
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Zap Minions
Zap Arrows Magic Archer Mega Knight
Zap Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Zap Minions Magic Archer
Zap Arrows Magic Archer Ram Rider
Arrows
Knight Magic Archer Mega Knight
Arrows Zap Magic Archer
Zap Arrows
Mega Knight
Zap Minions Magic Archer
Zap Magic Archer
Zap Magic Archer Mega Knight
Mega Knight

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